My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Wizard P.E.K.K.A Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Wizard Royal Ghost Bandit
The Log
Suspicious Bush Bandit Ram Rider
Earthquake
Arrows
Suspicious Bush
Royal Delivery
Wizard P.E.K.K.A Royal Ghost Bandit Ram Rider
Fireball
Suspicious Bush Wizard Bandit Ram Rider
Poison
Suspicious Bush Wizard
Lightning
Wizard Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Earthquake Void Royal Ghost Bandit Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Earthquake Void Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Earthquake
P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Royal Ghost Bandit Ram Rider
Void
P.E.K.K.A
Earthquake Wizard Ram Rider
Royal Ghost
Wizard Bandit Ram Rider
Bandit
Wizard Royal Ghost Ram Rider
Ram Rider
Earthquake Wizard P.E.K.K.A Royal Ghost Bandit

Defense Synergies 0 4

Suspicious Bush
Earthquake
Wizard
P.E.K.K.A Royal Ghost Bandit
Void
P.E.K.K.A
Wizard
Royal Ghost
Wizard
Bandit
Wizard Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Void Ram Rider
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Ram Rider Void Bandit
P.E.K.K.A Bandit Ram Rider
Earthquake P.E.K.K.A
Earthquake Royal Ghost Bandit
Ram Rider Wizard Void
Earthquake Void P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Royal Ghost Bandit
Earthquake Wizard Royal Ghost Bandit Ram Rider
Wizard Ram Rider
P.E.K.K.A Earthquake Wizard Bandit Ram Rider
Wizard Earthquake P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Wizard P.E.K.K.A
Wizard Royal Ghost Bandit Ram Rider
Earthquake Wizard Royal Ghost Bandit Ram Rider
P.E.K.K.A Ram Rider
Wizard Royal Ghost Earthquake P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Royal Ghost Bandit
Void Bandit Wizard Royal Ghost
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Wizard Ram Rider
P.E.K.K.A Void Bandit Ram Rider
P.E.K.K.A
Void P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Void
P.E.K.K.A Wizard Bandit Ram Rider
Wizard
P.E.K.K.A
Earthquake Wizard P.E.K.K.A Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Royal Ghost Bandit
Void Royal Ghost Bandit Ram Rider
Earthquake Void Bandit
Earthquake Void
Wizard Earthquake
Wizard Ram Rider
Earthquake Wizard
Earthquake Wizard Ram Rider
Void Wizard Bandit Ram Rider
Void
Void Earthquake Wizard Bandit Ram Rider
Void Wizard
Earthquake Void Bandit
Earthquake Void Bandit
Earthquake
Earthquake Wizard Bandit
Earthquake Wizard Bandit
Earthquake
Void Earthquake Wizard Bandit
Earthquake Wizard Void
Earthquake Void
Wizard Void
Void
Earthquake Void
Earthquake Wizard
Void Earthquake Wizard Royal Ghost Bandit Ram Rider
Void Wizard Bandit Ram Rider
Void Bandit
Wizard Void
Wizard Void
Void
Void Earthquake Wizard Bandit
Void
P.E.K.K.A
Earthquake Wizard
Earthquake Void Bandit
Wizard Ram Rider
Void Wizard
Earthquake Wizard
Void
P.E.K.K.A
Void
Void Royal Ghost Bandit
P.E.K.K.A
Wizard Void
Void

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