My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Spirit Tesla Wizard
The Log
Electro Spirit Ram Rider
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard P.E.K.K.A Ram Rider
Fireball
Tesla Wizard Ram Rider
Poison
Wizard
Lightning
Tesla Wizard Ram Rider Goblinstein
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Tesla Fireball Wizard Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Rage Tesla Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A Ram Rider
Tesla
Fireball
Electro Spirit Ram Rider
Wizard
Rage P.E.K.K.A Ram Rider
Rage
Wizard
P.E.K.K.A
Goblinstein Electro Spirit Wizard Ram Rider
Ram Rider
Electro Spirit Fireball Wizard P.E.K.K.A Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 1 4

Electro Spirit
Tesla
Fireball Wizard
Fireball
Tesla Ram Rider
Wizard
Tesla P.E.K.K.A
Rage
P.E.K.K.A
Goblinstein Wizard
Ram Rider
Fireball
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Ram Rider
P.E.K.K.A Tesla Ram Rider
Tesla P.E.K.K.A Ram Rider
Tesla P.E.K.K.A Ram Rider
Fireball P.E.K.K.A
Fireball Electro Spirit Tesla
Tesla Ram Rider Electro Spirit Fireball Wizard
Electro Spirit Tesla Fireball P.E.K.K.A Ram Rider
Tesla P.E.K.K.A
Tesla
Electro Spirit Tesla Fireball Wizard Ram Rider
Tesla Fireball Wizard Ram Rider
Tesla P.E.K.K.A Fireball Wizard Ram Rider
Fireball Wizard Electro Spirit Tesla P.E.K.K.A
P.E.K.K.A Tesla Ram Rider
Tesla Fireball P.E.K.K.A Ram Rider Goblinstein
Tesla Wizard Fireball P.E.K.K.A
Tesla Fireball Electro Spirit Wizard Ram Rider
Wizard Electro Spirit Tesla Fireball Ram Rider
P.E.K.K.A Tesla Ram Rider
Wizard Electro Spirit Tesla Fireball P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A
Fireball Tesla Wizard
P.E.K.K.A Ram Rider
P.E.K.K.A Tesla Fireball Ram Rider
P.E.K.K.A Tesla Ram Rider
Fireball Wizard Goblinstein Electro Spirit Tesla Ram Rider
P.E.K.K.A Tesla Fireball Ram Rider
P.E.K.K.A Tesla
P.E.K.K.A Goblinstein Electro Spirit Fireball
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Fireball
P.E.K.K.A Tesla Fireball Wizard Ram Rider
Wizard Tesla Fireball
Tesla Electro Spirit Fireball P.E.K.K.A Goblinstein
Electro Spirit Tesla Fireball Wizard P.E.K.K.A
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball Wizard Goblinstein
Fireball Wizard Goblinstein Electro Spirit Ram Rider
Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Ram Rider
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Electro Spirit Fireball Wizard Goblinstein
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard
Electro Spirit Fireball Wizard Goblinstein
Fireball
Fireball Wizard
Electro Spirit Fireball
P.E.K.K.A
Fireball Wizard
Electro Spirit Fireball Goblinstein
Fireball Wizard Ram Rider
Fireball
Fireball Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Electro Spirit Fireball
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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