My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Wizard Skeleton Army
The Log
Ice Spirit Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Wizard Skeleton Army P.E.K.K.A
Fireball
Firecracker Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Earthquake Skeleton Army Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Earthquake

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker
Firecracker
Ice Spirit Earthquake P.E.K.K.A
Earthquake
Firecracker P.E.K.K.A The Log
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Ice Spirit Firecracker Earthquake Wizard The Log
The Log
Earthquake P.E.K.K.A
Golden Knight

Defense Synergies 2 18

Ice Spirit
Firecracker Earthquake Wizard Skeleton Army P.E.K.K.A The Log Golden Knight
Firecracker
The Log Ice Spirit Earthquake Skeleton Army P.E.K.K.A Golden Knight
Earthquake
Ice Spirit Firecracker The Log
Wizard
Ice Spirit Skeleton Army P.E.K.K.A The Log Golden Knight
Skeleton Army
Ice Spirit Firecracker Wizard The Log
P.E.K.K.A
The Log Ice Spirit Firecracker Wizard
The Log
Firecracker P.E.K.K.A Ice Spirit Earthquake Wizard Skeleton Army Golden Knight
Golden Knight
Ice Spirit Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Wizard The Log Golden Knight
Skeleton Army P.E.K.K.A Ice Spirit Firecracker The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Firecracker
Firecracker Earthquake Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker Earthquake
Ice Spirit Firecracker Wizard
Earthquake P.E.K.K.A The Log Golden Knight
P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Firecracker
Skeleton Army Firecracker Earthquake Wizard The Log
Firecracker Wizard
Skeleton Army P.E.K.K.A Ice Spirit Earthquake Wizard The Log
Wizard Skeleton Army Ice Spirit Firecracker Earthquake P.E.K.K.A The Log Golden Knight
Skeleton Army P.E.K.K.A
Skeleton Army Ice Spirit P.E.K.K.A The Log
Wizard Firecracker Skeleton Army P.E.K.K.A
Ice Spirit Firecracker Wizard Skeleton Army The Log Golden Knight
Earthquake Wizard The Log Ice Spirit Firecracker
P.E.K.K.A
Wizard Skeleton Army Firecracker Earthquake P.E.K.K.A The Log
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Firecracker Wizard The Log
Skeleton Army P.E.K.K.A Ice Spirit The Log Golden Knight
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Firecracker Wizard Ice Spirit
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Spirit Firecracker Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Wizard Golden Knight
Wizard Firecracker Skeleton Army
Skeleton Army Ice Spirit Firecracker P.E.K.K.A The Log Golden Knight
Firecracker Earthquake Wizard P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
Earthquake The Log
Earthquake Firecracker The Log
Wizard Firecracker Earthquake The Log
Firecracker Wizard Ice Spirit
Firecracker Earthquake Wizard The Log
Earthquake The Log Ice Spirit Firecracker Wizard
The Log Firecracker Wizard Golden Knight
Firecracker Earthquake Wizard The Log Golden Knight
Firecracker Wizard
Earthquake Firecracker The Log Golden Knight
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Wizard The Log Golden Knight
Earthquake Firecracker Wizard The Log
Earthquake
Firecracker Earthquake Wizard The Log
Firecracker Earthquake Wizard The Log Golden Knight
Earthquake The Log
Wizard
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Wizard
Firecracker The Log Earthquake Wizard Golden Knight
Wizard The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Wizard
Ice Spirit Firecracker Wizard
Earthquake Wizard The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker Earthquake Wizard The Log
Earthquake Ice Spirit Skeleton Army
Firecracker Wizard
The Log
Firecracker Wizard
The Log Firecracker Earthquake Wizard
Firecracker P.E.K.K.A
Ice Spirit Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
P.E.K.K.A
Firecracker Wizard

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