My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Goblin Hut Witch
Zap
Minions Goblin Hut Witch
Barbarian Barrel
Goblin Hut Wizard Witch
The Log
Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Minions Goblin Hut Witch
Royal Delivery
Minions Mini P.E.K.K.A Goblin Hut Wizard Witch P.E.K.K.A
Fireball
Minions Goblin Hut Wizard Witch
Poison
Minions Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Fireball Mini P.E.K.K.A Goblin Hut

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Fireball
Mega Knight
Mini P.E.K.K.A
Minions Goblin Hut Wizard Mega Knight
Goblin Hut
Mini P.E.K.K.A Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Minions Wizard Witch
Mega Knight
Minions Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch

Defense Synergies 0 12

Minions
P.E.K.K.A Mega Knight
Fireball
Mini P.E.K.K.A Goblin Hut Mega Knight
Mini P.E.K.K.A
Fireball Goblin Hut Wizard Witch
Goblin Hut
Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Minions Wizard
Mega Knight
Minions Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Goblin Hut Witch Mega Knight
Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A Mega Knight Minions
Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A Minions Mega Knight
Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball Minions Mega Knight
Minions Fireball Goblin Hut Wizard Witch
Fireball P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Minions Goblin Hut
Mini P.E.K.K.A Mega Knight
Minions Witch Fireball Goblin Hut Wizard Mega Knight
Minions Fireball Goblin Hut Wizard Witch
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight Minions Fireball Wizard Witch
Fireball Wizard Mega Knight Minions Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Hut Mega Knight
Fireball Mini P.E.K.K.A Goblin Hut P.E.K.K.A Mega Knight
Wizard Mega Knight Minions Fireball Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Fireball Mega Knight Minions Goblin Hut Wizard Witch
Wizard Witch Minions Fireball Goblin Hut Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Wizard Mega Knight Minions Fireball Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Goblin Hut Witch P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Minions Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch Mega Knight
Fireball Wizard Minions Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Minions Fireball Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Minions Fireball Mini P.E.K.K.A Goblin Hut Witch
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Mega Knight Minions Mini P.E.K.K.A Goblin Hut Witch
P.E.K.K.A Mega Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Goblin Hut Witch Minions Fireball Mini P.E.K.K.A P.E.K.K.A
Minions Mega Knight Fireball Mini P.E.K.K.A Goblin Hut Wizard Witch P.E.K.K.A
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball Goblin Hut
Minions Fireball
Fireball Goblin Hut
Fireball Goblin Hut Wizard Witch
Fireball Goblin Hut Wizard Mega Knight
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch
Minions Fireball Goblin Hut Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Minions Fireball Goblin Hut Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard
Fireball
P.E.K.K.A Mega Knight
Minions Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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