My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Witch P.E.K.K.A Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Dart Goblin Witch Lumberjack
Zap
Spear Goblins Dart Goblin Witch
Barbarian Barrel
Spear Goblins Dart Goblin Wizard Witch Lumberjack
The Log
Spear Goblins Dart Goblin Witch Lumberjack
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Dart Goblin Witch
Royal Delivery
Spear Goblins Dart Goblin Wizard Witch P.E.K.K.A Lumberjack
Fireball
Dart Goblin Wizard Witch Lumberjack
Poison
Spear Goblins Dart Goblin Wizard Witch
Lightning
Wizard Witch Lumberjack Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Dart Goblin Lumberjack Wizard Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Dart Goblin Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Lumberjack
Dart Goblin
Spear Goblins P.E.K.K.A The Log
Wizard
P.E.K.K.A Lumberjack
Witch
P.E.K.K.A Lumberjack
P.E.K.K.A
Goblinstein Dart Goblin Wizard Witch The Log Lumberjack
The Log
Dart Goblin P.E.K.K.A Lumberjack
Lumberjack
Spear Goblins Wizard Witch P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Defense Synergies 2 13

Spear Goblins
Dart Goblin P.E.K.K.A The Log Lumberjack
Dart Goblin
Spear Goblins P.E.K.K.A The Log Lumberjack
Wizard
P.E.K.K.A The Log Lumberjack
Witch
The Log Lumberjack
P.E.K.K.A
The Log Goblinstein Spear Goblins Dart Goblin Wizard
The Log
P.E.K.K.A Spear Goblins Dart Goblin Wizard Witch Lumberjack
Lumberjack
Spear Goblins Dart Goblin Wizard Witch The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Wizard The Log
P.E.K.K.A Lumberjack Dart Goblin Witch The Log
Witch P.E.K.K.A Lumberjack Dart Goblin
Witch P.E.K.K.A Lumberjack Dart Goblin
P.E.K.K.A The Log Lumberjack
The Log Spear Goblins Dart Goblin Lumberjack
Dart Goblin Spear Goblins Wizard Witch
Dart Goblin P.E.K.K.A The Log
Witch P.E.K.K.A Lumberjack
Spear Goblins Dart Goblin Lumberjack
Dart Goblin Witch Spear Goblins Wizard The Log Lumberjack
Spear Goblins Dart Goblin Wizard Witch
P.E.K.K.A Lumberjack Wizard Witch The Log
Wizard Dart Goblin Witch P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack Goblinstein
Wizard Witch P.E.K.K.A Lumberjack
Spear Goblins Dart Goblin Wizard Witch The Log Lumberjack
Wizard Witch The Log Spear Goblins Dart Goblin Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Wizard Spear Goblins Dart Goblin Witch P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Witch P.E.K.K.A
Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Spear Goblins Witch The Log
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Witch Lumberjack
Wizard Goblinstein Dart Goblin Witch
P.E.K.K.A Spear Goblins Dart Goblin Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Goblinstein Spear Goblins Witch The Log
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Witch Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Wizard Witch Lumberjack
Wizard Dart Goblin Witch
Witch Spear Goblins Dart Goblin P.E.K.K.A The Log Lumberjack Goblinstein
Dart Goblin Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log Goblinstein
Wizard Goblinstein Spear Goblins Dart Goblin Witch
Dart Goblin Wizard Witch The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Lumberjack
Dart Goblin Wizard The Log
Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Spear Goblins Dart Goblin Wizard Witch The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Witch Goblinstein
Witch
The Log Dart Goblin Wizard Witch
Wizard Witch The Log
Dart Goblin The Log
Dart Goblin Wizard Witch
Dart Goblin Wizard Witch Goblinstein
Dart Goblin Wizard The Log
P.E.K.K.A
Wizard The Log
Spear Goblins Dart Goblin Witch Goblinstein
Dart Goblin Wizard Witch
The Log
Dart Goblin Wizard Lumberjack
The Log Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log
P.E.K.K.A
Dart Goblin Wizard

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