My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Tesla Battle Ram Wizard Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Tesla Battle Ram Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Battle Ram Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Tesla Fireball Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Tesla Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Battle Ram The Log Electro Wizard
Battle Ram
The Log Bandit Fireball P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Battle Ram Wizard The Log
The Log
Battle Ram Fireball P.E.K.K.A Bandit
Bandit
Battle Ram Wizard The Log Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit

Defense Synergies 3 13

Tesla
The Log Fireball Wizard Electro Wizard
Fireball
The Log Tesla Bandit Electro Wizard
Battle Ram
Wizard
Tesla P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Tesla Fireball P.E.K.K.A Wizard Bandit Electro Wizard
Bandit
Fireball Wizard The Log Electro Wizard
Electro Wizard
Tesla Fireball Wizard P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log Electro Wizard
P.E.K.K.A Tesla The Log Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Tesla Bandit Electro Wizard
Tesla Electro Wizard Fireball Wizard
Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard
Tesla P.E.K.K.A
Tesla Bandit Electro Wizard
Electro Wizard Tesla Fireball Wizard The Log Bandit
Tesla Fireball Wizard Electro Wizard
Tesla P.E.K.K.A Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Bandit Electro Wizard
Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard
Tesla Wizard Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Wizard The Log Bandit Electro Wizard
Wizard The Log Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Wizard Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Tesla Wizard The Log
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Tesla Fireball The Log Bandit Electro Wizard
P.E.K.K.A Tesla Bandit
Fireball Wizard Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Fireball The Log Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Tesla Fireball Wizard Bandit
Wizard Tesla Fireball
Tesla Electro Wizard Fireball P.E.K.K.A The Log
Tesla Fireball Wizard P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Fireball Electro Wizard
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Bandit Electro Wizard
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Fireball Bandit
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
P.E.K.K.A
Fireball Wizard

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