My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Battle Ram Flying Machine Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Battle Ram Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram Flying Machine
Zap
Tombstone Battle Ram Flying Machine
Barbarian Barrel
Electro Spirit Ice Spirit Tombstone Battle Ram Wizard
The Log
Electro Spirit Ice Spirit Tombstone Battle Ram
Earthquake
Tombstone
Arrows
Electro Spirit Ice Spirit Tombstone Flying Machine
Royal Delivery
Electro Spirit Ice Spirit Battle Ram Flying Machine Wizard P.E.K.K.A
Fireball
Tombstone Battle Ram Flying Machine Wizard
Poison
Tombstone Flying Machine Wizard
Lightning
Tombstone Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Tombstone Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Tombstone Battle Ram Flying Machine Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Spirit Tombstone Battle Ram

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A
Ice Spirit
Battle Ram P.E.K.K.A
Tombstone
Battle Ram
Ice Spirit Poison Electro Spirit Flying Machine P.E.K.K.A
Flying Machine
Battle Ram P.E.K.K.A
Wizard
P.E.K.K.A
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Ice Spirit Poison Electro Spirit Battle Ram Flying Machine Wizard

Defense Synergies 0 10

Electro Spirit
Ice Spirit
Tombstone Flying Machine Wizard Poison P.E.K.K.A
Tombstone
Ice Spirit Flying Machine Wizard Poison
Battle Ram
Flying Machine
Ice Spirit Tombstone P.E.K.K.A
Wizard
Ice Spirit Tombstone P.E.K.K.A
Poison
Ice Spirit Tombstone
P.E.K.K.A
Ice Spirit Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine Wizard
P.E.K.K.A Ice Spirit Tombstone Flying Machine
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
Tombstone Poison P.E.K.K.A
Electro Spirit Flying Machine
Electro Spirit Ice Spirit Tombstone Flying Machine Wizard Poison
Electro Spirit Flying Machine Poison P.E.K.K.A
P.E.K.K.A Tombstone
Ice Spirit
Poison Electro Spirit Tombstone Flying Machine Wizard
Flying Machine Wizard Poison
Tombstone P.E.K.K.A Ice Spirit Flying Machine Wizard
Wizard Electro Spirit Ice Spirit Tombstone Poison P.E.K.K.A
P.E.K.K.A Tombstone
Ice Spirit P.E.K.K.A
Wizard Tombstone Poison P.E.K.K.A
Ice Spirit Tombstone Electro Spirit Flying Machine Wizard
Wizard Poison Electro Spirit Ice Spirit Tombstone Flying Machine
P.E.K.K.A
Wizard Electro Spirit Flying Machine Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Poison Flying Machine Wizard
Tombstone P.E.K.K.A Ice Spirit
P.E.K.K.A
P.E.K.K.A Tombstone
Wizard Poison Electro Spirit Ice Spirit Flying Machine
P.E.K.K.A Tombstone Flying Machine
P.E.K.K.A
P.E.K.K.A Electro Spirit Ice Spirit Tombstone Flying Machine Poison
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Flying Machine
P.E.K.K.A Poison
P.E.K.K.A Tombstone Wizard
Wizard Flying Machine
Tombstone Electro Spirit Ice Spirit Flying Machine Poison P.E.K.K.A
Poison Electro Spirit Flying Machine Wizard P.E.K.K.A
Electro Spirit Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Wizard Poison
Wizard Poison Electro Spirit Ice Spirit Flying Machine
Flying Machine Wizard Poison
Poison Ice Spirit Flying Machine Wizard
Poison Flying Machine Wizard
Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Wizard Poison
Flying Machine Poison
Poison Electro Spirit Ice Spirit Wizard
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Poison Flying Machine Wizard
Electro Spirit Ice Spirit Flying Machine Wizard Poison
Poison Wizard
Electro Spirit Ice Spirit Poison
P.E.K.K.A
Wizard Poison
Electro Spirit Ice Spirit Tombstone Flying Machine
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Flying Machine P.E.K.K.A
Electro Spirit Ice Spirit Flying Machine Poison
Flying Machine Poison
Poison Flying Machine
P.E.K.K.A
Wizard

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