My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Sparky
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch Sparky
Barbarian Barrel
Elite Barbarians Wizard Barbarian Hut Witch Sparky
The Log
Elite Barbarians Barbarian Hut Witch Sparky
Earthquake
Barbarian Hut Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch P.E.K.K.A Sparky
Fireball
Minion Horde Elite Barbarians Wizard Barbarian Hut Witch Sparky
Poison
Minion Horde Wizard Barbarian Hut Witch Sparky
Lightning
Elite Barbarians Wizard Barbarian Hut Witch Sparky
Rocket
Minion Horde Elite Barbarians Wizard Barbarian Hut Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minion Horde Wizard Witch Elite Barbarians Rocket Barbarian Hut Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

21 Minion Horde Wizard Witch Elite Barbarians

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut Sparky
Elite Barbarians
Wizard Sparky
Wizard
Elite Barbarians P.E.K.K.A Sparky
Rocket
Barbarian Hut
Minion Horde
Witch
P.E.K.K.A
P.E.K.K.A
Wizard Witch
Sparky
Minion Horde Elite Barbarians Wizard

Defense Synergies 0 4

Minion Horde
Barbarian Hut Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians P.E.K.K.A
Rocket
Barbarian Hut
Minion Horde
Witch
P.E.K.K.A
Wizard
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Wizard Sparky
Minion Horde Elite Barbarians Barbarian Hut P.E.K.K.A Sparky Witch
Minion Horde Rocket Barbarian Hut Witch P.E.K.K.A Sparky Elite Barbarians
Minion Horde Elite Barbarians Barbarian Hut Witch P.E.K.K.A Sparky
Elite Barbarians Rocket P.E.K.K.A Sparky
Minion Horde Rocket Wizard Barbarian Hut Witch
Rocket Barbarian Hut P.E.K.K.A Sparky
Minion Horde Barbarian Hut Witch P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Minion Horde Sparky
Minion Horde Witch Wizard
Minion Horde Wizard Barbarian Hut Witch
Minion Horde Barbarian Hut P.E.K.K.A Sparky Elite Barbarians Wizard Rocket Witch
Wizard Rocket Barbarian Hut Sparky Minion Horde Witch P.E.K.K.A
Elite Barbarians Barbarian Hut P.E.K.K.A Sparky Minion Horde
Minion Horde Rocket Barbarian Hut Elite Barbarians P.E.K.K.A Sparky
Minion Horde Wizard Barbarian Hut Sparky Elite Barbarians Witch P.E.K.K.A
Minion Horde Elite Barbarians Wizard Barbarian Hut Witch
Wizard Witch Barbarian Hut
Barbarian Hut P.E.K.K.A Sparky Elite Barbarians
Wizard Minion Horde Elite Barbarians Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians Witch P.E.K.K.A Sparky
Elite Barbarians Wizard Rocket
P.E.K.K.A Minion Horde Elite Barbarians Rocket Barbarian Hut Witch Sparky
Rocket P.E.K.K.A Minion Horde Elite Barbarians Barbarian Hut Sparky
Barbarian Hut P.E.K.K.A Minion Horde Elite Barbarians Witch Sparky
Wizard Rocket Minion Horde Witch
Rocket P.E.K.K.A Sparky Minion Horde Elite Barbarians Barbarian Hut Witch
P.E.K.K.A Minion Horde Elite Barbarians Barbarian Hut Sparky
Minion Horde Rocket P.E.K.K.A Elite Barbarians Barbarian Hut Witch Sparky
Witch P.E.K.K.A Minion Horde Barbarian Hut Sparky
P.E.K.K.A Minion Horde Elite Barbarians Witch Sparky
Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Minion Horde Wizard Barbarian Hut Witch Sparky
Wizard Minion Horde Barbarian Hut Witch Sparky
Elite Barbarians Witch Sparky Minion Horde Rocket Barbarian Hut P.E.K.K.A
Minion Horde Elite Barbarians Wizard Barbarian Hut Witch P.E.K.K.A Sparky
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Barbarian Hut Sparky
Rocket Minion Horde Barbarian Hut Sparky
Rocket Barbarian Hut Sparky
Wizard Rocket Minion Horde Sparky
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch Sparky
Wizard Barbarian Hut
Wizard
Rocket Minion Horde Elite Barbarians Sparky
Rocket Minion Horde Wizard Sparky
Wizard Rocket
Rocket Elite Barbarians Barbarian Hut Sparky
Minion Horde Rocket
Elite Barbarians Barbarian Hut Sparky
Rocket Minion Horde Wizard Barbarian Hut Witch Sparky
Minion Horde Wizard Rocket Barbarian Hut Sparky
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Wizard Sparky
Rocket Wizard Witch
Rocket Minion Horde Sparky
Rocket Wizard
Rocket Sparky
Rocket Minion Horde Barbarian Hut
Wizard Witch Sparky
Minion Horde Witch
Wizard Witch Sparky
Wizard Witch Sparky
Rocket Sparky
Elite Barbarians Minion Horde Wizard Witch Sparky
Rocket Minion Horde Wizard Witch
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Rocket Sparky
Rocket Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Rocket Wizard Sparky
Minion Horde Rocket Barbarian Hut Witch
Rocket Wizard Witch
Minion Horde Wizard Rocket Sparky
Wizard
Rocket Sparky
Minion Horde Elite Barbarians P.E.K.K.A Sparky
Minion Horde Elite Barbarians Rocket Witch Sparky
Rocket Witch
Rocket Witch Sparky
P.E.K.K.A Sparky
Wizard Rocket Sparky

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