My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Skeleton Army Sparky Skeleton King
Barbarian Barrel
Tesla Wizard Skeleton Army Sparky Skeleton King
The Log
Skeleton Army Sparky Skeleton King
Earthquake
Tesla Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Sparky Skeleton King
Fireball
Tesla Wizard Skeleton Army Sparky Skeleton King
Poison
Wizard Skeleton Army Sparky Skeleton King
Lightning
Tesla Wizard Sparky Skeleton King
Rocket
Wizard Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Fireball Skeleton King Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Sparky
Tesla
Fireball
Arrows Sparky Skeleton King
Wizard
P.E.K.K.A Sparky
Skeleton Army
Skeleton King Sparky
P.E.K.K.A
Arrows Wizard
Sparky
Arrows Fireball Wizard Skeleton Army
Skeleton King
Skeleton Army Fireball

Defense Synergies 0 12

Arrows
Tesla Fireball P.E.K.K.A Sparky
Tesla
Arrows Fireball Wizard Skeleton Army
Fireball
Arrows Tesla
Wizard
Tesla Skeleton Army P.E.K.K.A Skeleton King
Skeleton Army
Tesla Wizard Sparky Skeleton King
P.E.K.K.A
Arrows Wizard
Sparky
Arrows Skeleton Army
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Sparky
Skeleton Army P.E.K.K.A Sparky Tesla
Tesla Skeleton Army P.E.K.K.A Sparky
Tesla Skeleton Army P.E.K.K.A Sparky Skeleton King
Arrows Fireball Skeleton Army P.E.K.K.A Sparky
Arrows Fireball Skeleton Army Tesla
Tesla Arrows Fireball Wizard
Arrows Tesla Fireball P.E.K.K.A Sparky
Tesla P.E.K.K.A Sparky Skeleton Army Skeleton King
Skeleton Army Tesla Sparky
Skeleton Army Arrows Tesla Fireball Wizard Skeleton King
Arrows Tesla Fireball Wizard
Tesla Skeleton Army P.E.K.K.A Sparky Fireball Wizard
Fireball Wizard Skeleton Army Sparky Arrows Tesla P.E.K.K.A Skeleton King
Skeleton Army P.E.K.K.A Sparky Tesla Skeleton King
Skeleton Army Tesla Fireball P.E.K.K.A Sparky
Tesla Wizard Sparky Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Tesla Fireball Wizard Skeleton Army
Arrows Wizard Tesla Fireball
P.E.K.K.A Sparky Tesla
Wizard Skeleton Army Arrows Tesla Fireball P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball P.E.K.K.A Sparky
Fireball Arrows Tesla Wizard
Skeleton Army P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Tesla Fireball Sparky
P.E.K.K.A Tesla Skeleton Army Sparky
Arrows Fireball Wizard Tesla
Skeleton Army P.E.K.K.A Sparky Tesla Fireball
P.E.K.K.A Tesla Skeleton Army Sparky
P.E.K.K.A Fireball Skeleton Army Sparky
P.E.K.K.A Tesla Skeleton Army Sparky
P.E.K.K.A Tesla Sparky
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Tesla Fireball Wizard Sparky Skeleton King
Wizard Tesla Fireball Skeleton Army Sparky
Tesla Skeleton Army Sparky Fireball P.E.K.K.A Skeleton King
Arrows Tesla Fireball Wizard P.E.K.K.A Sparky Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Wizard Arrows Sparky
Arrows Fireball Wizard
Arrows Wizard Sparky
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Sparky
Arrows Fireball Wizard Sparky
Fireball Arrows Wizard
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard
Fireball Sparky
Arrows Fireball Wizard
Sparky
Arrows Fireball
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard Sparky
Fireball Arrows Wizard Sparky
Fireball Arrows Sparky
Arrows Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Sparky
P.E.K.K.A Sparky
Arrows Fireball Wizard Sparky
Fireball Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Sparky
Arrows Fireball Wizard Skeleton King
Arrows Fireball Sparky
P.E.K.K.A Sparky
Fireball Sparky Skeleton King
Fireball
Fireball Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky

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