My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Bandit
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Bandit
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Skeleton Army P.E.K.K.A Bandit
Fireball
Minions Wizard Skeleton Army Bandit
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Bandit Valkyrie Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions Valkyrie Bandit
Minions
Zap Valkyrie P.E.K.K.A Bandit
Valkyrie
Zap Minions Wizard P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Zap Minions Valkyrie Wizard
Bandit
Zap Minions Valkyrie Wizard Golden Knight
Golden Knight
Bandit

Defense Synergies 1 17

Zap
Minions Valkyrie Skeleton Army P.E.K.K.A Bandit Golden Knight
Minions
Valkyrie Zap P.E.K.K.A Bandit Golden Knight
Valkyrie
Minions Zap Wizard P.E.K.K.A Bandit
Wizard
Valkyrie Skeleton Army P.E.K.K.A Bandit Golden Knight
Skeleton Army
Zap Wizard Bandit
P.E.K.K.A
Zap Minions Valkyrie Wizard
Bandit
Zap Minions Valkyrie Wizard Skeleton Army
Golden Knight
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Golden Knight
Skeleton Army P.E.K.K.A Zap Minions Valkyrie Bandit
Skeleton Army P.E.K.K.A Minions Valkyrie Bandit
Skeleton Army P.E.K.K.A Minions Valkyrie Bandit
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Zap Minions Valkyrie Bandit
Minions Zap Wizard
Zap Valkyrie P.E.K.K.A Bandit Golden Knight
P.E.K.K.A Minions Skeleton Army
Skeleton Army Valkyrie Bandit
Minions Valkyrie Skeleton Army Zap Wizard Bandit
Minions Zap Wizard
Skeleton Army P.E.K.K.A Zap Minions Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Zap Minions P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Zap P.E.K.K.A Bandit
Wizard Minions Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Zap Minions Wizard Skeleton Army Bandit Golden Knight
Zap Valkyrie Wizard Minions Bandit
P.E.K.K.A
Valkyrie Wizard Skeleton Army Minions P.E.K.K.A Bandit
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A Bandit
Bandit Zap Valkyrie Wizard
Skeleton Army P.E.K.K.A Bandit Zap Minions Valkyrie Golden Knight
Valkyrie Skeleton Army P.E.K.K.A Zap Bandit
P.E.K.K.A Valkyrie Skeleton Army Bandit
Wizard Zap Minions
Skeleton Army P.E.K.K.A Minions Valkyrie Bandit
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Minions Valkyrie Skeleton Army Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Valkyrie Golden Knight
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard Bandit Golden Knight
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Minions Valkyrie P.E.K.K.A Golden Knight
Minions Valkyrie Zap Wizard P.E.K.K.A Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit Golden Knight
Zap Bandit Golden Knight
Bandit
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard Bandit Golden Knight
Minions
Zap Valkyrie Wizard Bandit Golden Knight
Zap Wizard
Bandit Golden Knight
Minions Bandit
Zap
Zap Wizard Bandit Golden Knight
Wizard Bandit
Minions
Zap Wizard Bandit
Zap Valkyrie Wizard Golden Knight
Minions
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Bandit Golden Knight
Zap Wizard Bandit Golden Knight
Zap Bandit Golden Knight
Zap Wizard
Zap Minions Wizard
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Minions Skeleton Army Bandit
Zap Wizard
Valkyrie Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Golden Knight
Zap
Zap Bandit Golden Knight
P.E.K.K.A
Wizard

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