My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Firecracker Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Wizard Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Firecracker Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Electro Wizard Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Goblin Barrel
Firecracker
Elite Barbarians Goblin Barrel P.E.K.K.A
Elite Barbarians
Arrows Firecracker Wizard
Wizard
Elite Barbarians P.E.K.K.A
Goblin Barrel
Arrows Firecracker Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Electro Wizard Firecracker Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A

Defense Synergies 0 10

Arrows
P.E.K.K.A
Firecracker
Skeleton Army P.E.K.K.A Electro Wizard
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Goblin Barrel
Skeleton Army
Firecracker Wizard Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Electro Wizard
Skeleton Army Electro Wizard Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Arrows Firecracker P.E.K.K.A Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Elite Barbarians P.E.K.K.A Electro Wizard
Wizard Arrows Firecracker Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Arrows Firecracker Elite Barbarians Wizard Skeleton Army Electro Wizard
Arrows Wizard Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Skeleton Army Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Elite Barbarians Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Arrows Firecracker Wizard Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Firecracker P.E.K.K.A
Arrows Firecracker Elite Barbarians Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Elite Barbarians Electro Wizard
Firecracker Arrows Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Electro Wizard Skeleton Army
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: