My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Guards Magic Archer
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards P.E.K.K.A Magic Archer Ram Rider
Fireball
Magic Archer Ram Rider
Poison
Guards Magic Archer
Lightning
Magic Archer Ram Rider Goblinstein
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Guards Fireball Magic Archer Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Guards Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Ram Rider Guards Magic Archer
Fireball
Zap Magic Archer Ram Rider
Rage
Guards
Zap Ram Rider
P.E.K.K.A
Zap Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Fireball
Ram Rider
Zap Magic Archer Fireball Guards P.E.K.K.A
Goblinstein

Defense Synergies 1 7

Zap
Fireball Guards P.E.K.K.A Magic Archer Ram Rider
Fireball
Zap Ram Rider
Rage
Guards
Zap Magic Archer
P.E.K.K.A
Zap
Magic Archer
Zap Guards Ram Rider
Ram Rider
Zap Fireball Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer Ram Rider
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Guards Ram Rider
Fireball P.E.K.K.A
Fireball Zap Guards Magic Archer
Ram Rider Zap Fireball Magic Archer
Zap Fireball P.E.K.K.A Magic Archer Ram Rider
P.E.K.K.A
Guards
Guards Zap Fireball Magic Archer Ram Rider
Zap Fireball Magic Archer Ram Rider
P.E.K.K.A Zap Fireball Guards Ram Rider
Fireball Zap Guards P.E.K.K.A Magic Archer
P.E.K.K.A Ram Rider
Zap Fireball P.E.K.K.A Ram Rider
Fireball P.E.K.K.A
Fireball Zap Guards Magic Archer Ram Rider
Zap Fireball Guards Magic Archer Ram Rider
P.E.K.K.A Ram Rider
Fireball Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Magic Archer
Guards P.E.K.K.A Zap Ram Rider
Guards P.E.K.K.A Zap Fireball Ram Rider
P.E.K.K.A Guards Ram Rider
Fireball Zap Magic Archer Ram Rider
Guards P.E.K.K.A Fireball Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Fireball Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards Ram Rider
Fireball Magic Archer
Guards Zap Fireball P.E.K.K.A Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Zap Magic Archer Ram Rider
Fireball Magic Archer
Fireball Guards
Fireball Zap Magic Archer
Fireball Zap Magic Archer Ram Rider
Magic Archer
Fireball Zap Magic Archer Ram Rider
Fireball Zap Ram Rider
Fireball Guards
Zap Fireball Magic Archer Ram Rider
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Magic Archer
Fireball Zap Magic Archer Ram Rider
Fireball Zap Magic Archer Ram Rider
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball Guards
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Guards Magic Archer
Fireball Zap Magic Archer Ram Rider
Fireball
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Fireball Guards Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball

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