My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Bandit
Giant Snowball
Goblin Gang Minion Horde Hog Rider Princess
Zap
Goblin Gang Minion Horde Princess Bandit
Barbarian Barrel
Goblin Gang Wizard Princess Bandit
The Log
Goblin Gang Hog Rider Princess Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde Princess
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard P.E.K.K.A Princess Bandit
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Princess Bandit
Poison
Goblin Gang Minion Horde Wizard Princess
Lightning
Wizard Bandit
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Bandit Hog Rider Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Princess Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Minion Horde Princess Bandit
Goblin Gang
Hog Rider P.E.K.K.A Princess Bandit
Minion Horde
Zap Hog Rider
Hog Rider
Zap Goblin Gang Minion Horde Wizard Princess Bandit
Wizard
Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Goblin Gang Wizard Princess
Princess
Zap Goblin Gang Hog Rider P.E.K.K.A
Bandit
Zap Goblin Gang Hog Rider Wizard

Defense Synergies 0 12

Zap
Goblin Gang Minion Horde P.E.K.K.A Princess Bandit
Goblin Gang
Zap P.E.K.K.A Princess Bandit
Minion Horde
Zap
Hog Rider
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Zap Goblin Gang Wizard Princess
Princess
Zap Goblin Gang P.E.K.K.A Bandit
Bandit
Zap Goblin Gang Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde P.E.K.K.A Zap Goblin Gang Bandit
Goblin Gang Minion Horde P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Goblin Gang Bandit
P.E.K.K.A Princess
Goblin Gang Zap Bandit
Minion Horde Zap Goblin Gang Wizard Princess
Zap P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Goblin Gang Princess
Goblin Gang Minion Horde Bandit
Goblin Gang Minion Horde Zap Wizard Princess Bandit
Minion Horde Zap Goblin Gang Wizard Princess
Minion Horde P.E.K.K.A Zap Goblin Gang Wizard Bandit
Wizard Zap Goblin Gang Minion Horde P.E.K.K.A Princess
P.E.K.K.A Goblin Gang Minion Horde Bandit
Minion Horde Zap Goblin Gang P.E.K.K.A Bandit
Minion Horde Wizard Goblin Gang P.E.K.K.A
Zap Goblin Gang Minion Horde Wizard Bandit
Zap Wizard Princess Bandit
P.E.K.K.A
Goblin Gang Wizard Minion Horde P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bandit Zap Minion Horde
Goblin Gang P.E.K.K.A Zap Minion Horde Bandit
P.E.K.K.A Goblin Gang Minion Horde Bandit
Wizard Zap Goblin Gang Minion Horde Princess
Goblin Gang P.E.K.K.A Minion Horde Bandit
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Minion Horde Wizard Bandit
Wizard Minion Horde Princess
Goblin Gang Zap Minion Horde P.E.K.K.A
Zap Minion Horde Wizard P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Bandit
Zap Princess Bandit
Minion Horde Bandit
Wizard Zap Minion Horde
Wizard Zap Minion Horde Princess
Minion Horde Wizard Princess
Zap Wizard Princess
Zap Wizard Bandit
Goblin Gang Minion Horde
Zap Minion Horde Wizard Princess Bandit
Zap Wizard Princess
Princess Bandit
Minion Horde Princess Bandit
Princess Zap
Zap Minion Horde Wizard Princess Bandit
Minion Horde Wizard Princess Bandit
Minion Horde
Zap Wizard Princess Bandit
Zap Wizard Princess
Minion Horde
Wizard Princess
Zap Minion Horde
Zap Wizard Princess
Minion Horde
Zap Wizard Princess Bandit
Zap Wizard Princess Bandit
Zap Bandit
Zap Minion Horde Wizard Princess
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Bandit
Zap Minion Horde Princess
P.E.K.K.A Minion Horde
Wizard Princess
Zap Minion Horde Goblin Gang Princess Bandit
Zap Wizard Princess
Goblin Gang Minion Horde Wizard Princess
Zap Wizard Princess
Zap
Minion Horde P.E.K.K.A
Zap Goblin Gang Minion Horde Princess
Zap Princess
Zap Princess Bandit
P.E.K.K.A
Wizard

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