My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Electro Dragon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Electro Dragon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Wizard Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Balloon Electro Dragon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Balloon Electro Dragon Ice Wizard Lumberjack
Poison
Balloon Electro Dragon Ice Wizard
Lightning
Balloon Electro Dragon Ice Wizard Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Ice Wizard Freeze Lumberjack Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Ice Wizard Freeze

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tornado
P.E.K.K.A Freeze Balloon Electro Dragon Ice Wizard
Freeze
Balloon Tornado
Balloon
Freeze Lumberjack Tornado Electro Dragon Ice Wizard
Electro Dragon
Tornado Balloon P.E.K.K.A Ice Wizard
P.E.K.K.A
Tornado Electro Dragon Ice Wizard Lumberjack
Ice Wizard
Tornado Balloon Electro Dragon P.E.K.K.A Lumberjack
Lumberjack
Balloon P.E.K.K.A Ice Wizard

Defense Synergies 2 11

Skeletons
Tornado Electro Dragon P.E.K.K.A Ice Wizard Lumberjack
Tornado
P.E.K.K.A Ice Wizard Skeletons Electro Dragon
Freeze
Lumberjack
Balloon
Electro Dragon
Skeletons Tornado Ice Wizard Lumberjack
P.E.K.K.A
Tornado Skeletons Ice Wizard
Ice Wizard
Tornado Skeletons Electro Dragon P.E.K.K.A Lumberjack
Lumberjack
Skeletons Freeze Electro Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Lumberjack Skeletons Electro Dragon Ice Wizard
Tornado P.E.K.K.A Lumberjack Skeletons Freeze Electro Dragon Ice Wizard
P.E.K.K.A Lumberjack Skeletons Electro Dragon Ice Wizard
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Skeletons Electro Dragon Ice Wizard Lumberjack
Tornado Freeze Electro Dragon Ice Wizard
Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons Tornado Ice Wizard Lumberjack
Tornado Skeletons Ice Wizard Lumberjack
Ice Wizard Skeletons Tornado Freeze Electro Dragon Lumberjack
Tornado Electro Dragon Ice Wizard
P.E.K.K.A Lumberjack Skeletons Freeze Electro Dragon Ice Wizard
Tornado Freeze Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Freeze P.E.K.K.A Lumberjack
Skeletons Tornado Electro Dragon P.E.K.K.A Lumberjack
Tornado Electro Dragon Ice Wizard Lumberjack
Tornado Freeze Electro Dragon Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Electro Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A
Electro Dragon Lumberjack
P.E.K.K.A Lumberjack Skeletons Electro Dragon
P.E.K.K.A Lumberjack Tornado
P.E.K.K.A Skeletons Lumberjack
Skeletons Tornado Freeze Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Freeze Electro Dragon P.E.K.K.A Skeletons Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon Lumberjack
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Lumberjack
Electro Dragon
Electro Dragon Skeletons Tornado Freeze P.E.K.K.A Lumberjack
Freeze Electro Dragon P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Tornado Electro Dragon Ice Wizard
Electro Dragon
Freeze
Tornado Freeze Electro Dragon Ice Wizard
Tornado
Tornado Freeze Electro Dragon Ice Wizard
Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Tornado Electro Dragon
Freeze Electro Dragon
Electro Dragon
Electro Dragon
Tornado Freeze
Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Freeze Electro Dragon Ice Wizard
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon Freeze
Electro Dragon
Freeze Electro Dragon
P.E.K.K.A
Freeze Electro Dragon
Tornado Electro Dragon Ice Wizard
Freeze
Electro Dragon Lumberjack
Electro Dragon
Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Freeze
Tornado Electro Dragon
Electro Dragon Tornado Freeze
P.E.K.K.A
Electro Dragon

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