My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Clone
Giant Snowball
Goblin Gang Skeleton Army Clone Electro Dragon
Zap
Goblin Gang Skeleton Army Clone
Barbarian Barrel
Goblin Gang Skeleton Army Clone
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Goblin Gang Skeleton Army Clone
Royal Delivery
Goblin Gang Mini P.E.K.K.A Skeleton Army Clone Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Skeleton Army Clone Electro Dragon
Poison
Goblin Gang Skeleton Army Clone Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Clone Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Clone Tornado Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Army Clone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Clone P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Tornado
Skeleton Army
Clone
Clone
Skeleton Army Goblin Gang
Tornado
P.E.K.K.A Mini P.E.K.K.A Electro Dragon
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Goblin Gang Electro Dragon

Defense Synergies 1 11

Arrows
Mini P.E.K.K.A Tornado P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Skeleton Army Tornado Electro Dragon
Skeleton Army
Goblin Gang Mini P.E.K.K.A Electro Dragon
Clone
Tornado
P.E.K.K.A Arrows Mini P.E.K.K.A Electro Dragon
Electro Dragon
Mini P.E.K.K.A Skeleton Army Tornado
P.E.K.K.A
Tornado Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang Electro Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang Electro Dragon
Arrows Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A
Arrows Goblin Gang Skeleton Army Tornado Electro Dragon
Tornado Arrows Goblin Gang Electro Dragon
Arrows Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Mini P.E.K.K.A
Goblin Gang Skeleton Army Arrows Tornado Electro Dragon
Arrows Goblin Gang Tornado Electro Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang Electro Dragon
Skeleton Army Arrows Goblin Gang Mini P.E.K.K.A Tornado Electro Dragon P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Tornado Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Skeleton Army Tornado Electro Dragon P.E.K.K.A
Arrows Goblin Gang Skeleton Army Tornado Electro Dragon
Arrows Tornado Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Tornado
Goblin Gang Skeleton Army Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Electro Dragon
Goblin Gang Skeleton Army P.E.K.K.A Mini P.E.K.K.A Electro Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Skeleton Army
Arrows Goblin Gang Tornado Electro Dragon
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Electro Dragon P.E.K.K.A Mini P.E.K.K.A Skeleton Army Tornado
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Electro Dragon
Skeleton Army P.E.K.K.A Arrows Tornado
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Electro Dragon
Goblin Gang Skeleton Army Electro Dragon Mini P.E.K.K.A Tornado P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Goblin Gang Mini P.E.K.K.A Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Mini P.E.K.K.A
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Goblin Gang Skeleton Army Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Goblin Gang Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Tornado
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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