My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Electro Dragon P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Fisherman
Giant Snowball
Skeletons Bomber Electro Dragon Fisherman
Zap
Skeletons Bomber Fisherman
Barbarian Barrel
Skeletons Bomber
The Log
Skeletons Bomber Fisherman
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Electro Dragon P.E.K.K.A Fisherman
Fireball
Bomber Electro Dragon Fisherman
Poison
Bomber Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Tornado Fisherman Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Bomber Electro Dragon Fisherman
Tornado
Zap P.E.K.K.A Electro Dragon
Electro Dragon
Zap Tornado P.E.K.K.A Fisherman
P.E.K.K.A
Zap Tornado Bomber Electro Dragon Fisherman
Fisherman
Zap Electro Dragon P.E.K.K.A
Goblinstein

Defense Synergies 2 16

Skeletons
Fisherman Bomber Zap Tornado Electro Dragon P.E.K.K.A
Bomber
Skeletons Zap Tornado P.E.K.K.A Fisherman
Zap
Skeletons Bomber Tornado Electro Dragon P.E.K.K.A Fisherman
Tornado
P.E.K.K.A Skeletons Bomber Zap Electro Dragon
Electro Dragon
Skeletons Zap Tornado Fisherman
P.E.K.K.A
Tornado Skeletons Bomber Zap Fisherman
Fisherman
Skeletons Bomber Zap Electro Dragon P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Dragon
P.E.K.K.A Skeletons Zap Electro Dragon Fisherman
Tornado P.E.K.K.A Fisherman Skeletons Bomber Electro Dragon
P.E.K.K.A Skeletons Electro Dragon Fisherman
Bomber Tornado P.E.K.K.A
Tornado Skeletons Bomber Zap Electro Dragon
Tornado Zap Electro Dragon
Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons Tornado Fisherman
Tornado Skeletons Bomber Fisherman
Skeletons Bomber Zap Tornado Electro Dragon Fisherman
Zap Tornado Electro Dragon
P.E.K.K.A Skeletons Bomber Zap Electro Dragon
Bomber Zap Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A Fisherman
Skeletons Bomber Tornado Electro Dragon P.E.K.K.A Fisherman
Bomber Zap Tornado Electro Dragon Fisherman
Zap Tornado Bomber Electro Dragon Fisherman
P.E.K.K.A Tornado Fisherman
Bomber Electro Dragon P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Fisherman
Bomber Zap Electro Dragon Fisherman
P.E.K.K.A Skeletons Zap Electro Dragon Fisherman
P.E.K.K.A Zap Tornado Fisherman
P.E.K.K.A Skeletons Fisherman
Skeletons Zap Tornado Electro Dragon
P.E.K.K.A Skeletons
P.E.K.K.A Fisherman
Zap Electro Dragon P.E.K.K.A Skeletons Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A Skeletons
Bomber Electro Dragon
Electro Dragon Skeletons Bomber Zap Tornado P.E.K.K.A Fisherman
Bomber Zap Electro Dragon P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon Fisherman
Electro Dragon
Bomber Zap
Zap Tornado Electro Dragon
Bomber Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Fisherman
Tornado Electro Dragon Fisherman
Zap Tornado Electro Dragon Fisherman
Zap Tornado Electro Dragon
Fisherman
Electro Dragon Fisherman
Zap Fisherman
Bomber Zap Electro Dragon
Electro Dragon
Tornado
Bomber Fisherman
Bomber Zap Electro Dragon Fisherman
Bomber Zap Tornado Electro Dragon
Tornado
Tornado Fisherman
Zap Electro Dragon
Zap Tornado Bomber Electro Dragon
Fisherman
Zap Tornado Electro Dragon Fisherman
Zap Tornado Electro Dragon Fisherman
Zap Tornado Fisherman
Zap Tornado Electro Dragon
Zap Electro Dragon
Bomber Zap Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Zap Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Bomber Zap Electro Dragon
Zap Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado
P.E.K.K.A
Electro Dragon

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