My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Royal Ghost Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Barbarian Barrel
Royal Ghost
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Electro Dragon P.E.K.K.A Royal Ghost Mother Witch
Fireball
Hog Rider Electro Dragon Mother Witch
Poison
Electro Dragon Mother Witch
Lightning
Electro Dragon Mother Witch Goblinstein
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Fireball Hog Rider Mother Witch Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Fireball Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Dragon Royal Ghost Mother Witch
Fireball
Zap Hog Rider
Hog Rider
Zap Fireball Mother Witch
Electro Dragon
Zap P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Goblinstein Electro Dragon Mother Witch
Royal Ghost
Zap Mother Witch
Mother Witch
Zap Hog Rider Electro Dragon P.E.K.K.A Royal Ghost
Goblinstein
P.E.K.K.A

Defense Synergies 2 5

Zap
Fireball Electro Dragon P.E.K.K.A Royal Ghost Mother Witch
Fireball
Zap
Hog Rider
Electro Dragon
Zap
P.E.K.K.A
Goblinstein Zap
Royal Ghost
Zap Mother Witch
Mother Witch
Zap Royal Ghost
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
P.E.K.K.A Zap Electro Dragon
P.E.K.K.A Electro Dragon
P.E.K.K.A Electro Dragon
Fireball P.E.K.K.A
Fireball Zap Electro Dragon Royal Ghost Mother Witch
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A
Royal Ghost
Mother Witch Zap Fireball Electro Dragon Royal Ghost
Zap Fireball Electro Dragon
P.E.K.K.A Zap Fireball Electro Dragon
Fireball Zap Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Fireball P.E.K.K.A Goblinstein
Fireball Electro Dragon P.E.K.K.A
Fireball Zap Electro Dragon Royal Ghost
Zap Fireball Electro Dragon Royal Ghost Mother Witch
P.E.K.K.A
Royal Ghost Fireball Electro Dragon P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Electro Dragon Royal Ghost
P.E.K.K.A Zap Electro Dragon
P.E.K.K.A Zap Fireball
P.E.K.K.A
Fireball Mother Witch Goblinstein Zap Electro Dragon
P.E.K.K.A Fireball
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Goblinstein Fireball
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball
Fireball Electro Dragon
Electro Dragon Zap Fireball P.E.K.K.A Goblinstein
Zap Fireball Electro Dragon P.E.K.K.A Royal Ghost Mother Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Royal Ghost
Fireball Zap Electro Dragon Royal Ghost
Fireball Electro Dragon
Fireball
Fireball Zap Goblinstein
Fireball Mother Witch Goblinstein Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Mother Witch
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Mother Witch Fireball Electro Dragon Goblinstein
Fireball Zap Electro Dragon Royal Ghost
Fireball Zap Electro Dragon
Fireball Zap
Zap Fireball Electro Dragon Mother Witch
Zap Electro Dragon Fireball Goblinstein
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
P.E.K.K.A
Fireball
Zap Fireball Electro Dragon Goblinstein
Fireball Zap Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball
Electro Dragon P.E.K.K.A
Zap Electro Dragon Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Royal Ghost
P.E.K.K.A
Fireball Electro Dragon

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