My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Rune Giant Electro Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Executioner
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Electro Dragon Executioner P.E.K.K.A
Fireball
Tesla Electro Dragon Executioner
Poison
Electro Dragon Executioner
Lightning
Tesla Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Rune Giant Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Tesla Rune Giant Electro Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A
Tesla
Tornado
Executioner P.E.K.K.A Electro Dragon
Rune Giant
Electro Dragon
Tornado Executioner P.E.K.K.A
Executioner
Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Dragon Executioner

Defense Synergies 3 9

Skeletons
Tesla Tornado Electro Dragon Executioner P.E.K.K.A
Arrows
Tesla Tornado P.E.K.K.A
Tesla
Skeletons Arrows Tornado
Tornado
Executioner P.E.K.K.A Skeletons Arrows Tesla Electro Dragon
Rune Giant
Electro Dragon
Skeletons Tornado
Executioner
Tornado Skeletons
P.E.K.K.A
Tornado Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon Executioner
P.E.K.K.A Skeletons Tesla Electro Dragon Executioner
Tesla Tornado P.E.K.K.A Skeletons Electro Dragon Executioner
Tesla P.E.K.K.A Skeletons Electro Dragon
Arrows Tornado P.E.K.K.A
Arrows Tornado Skeletons Tesla Electro Dragon Executioner
Tesla Tornado Arrows Electro Dragon Executioner
Arrows Tesla Electro Dragon P.E.K.K.A
Tesla P.E.K.K.A Skeletons Tornado
Tornado Skeletons Tesla
Executioner Skeletons Arrows Tesla Tornado Electro Dragon
Arrows Tesla Executioner Tornado Electro Dragon
Tesla P.E.K.K.A Skeletons Electro Dragon
Executioner Arrows Tesla Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla
Tornado Tesla P.E.K.K.A
Tesla Skeletons Arrows Tornado Electro Dragon Executioner P.E.K.K.A
Arrows Tesla Tornado Electro Dragon Executioner
Arrows Tornado Executioner Tesla Electro Dragon
P.E.K.K.A Tesla Tornado
Arrows Tesla Electro Dragon Executioner P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A
Arrows Tesla Electro Dragon Executioner
P.E.K.K.A Skeletons Electro Dragon
P.E.K.K.A Tesla Tornado
P.E.K.K.A Skeletons Tesla Executioner
Arrows Executioner Skeletons Tesla Tornado Electro Dragon
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
Electro Dragon P.E.K.K.A Skeletons Tornado
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A Skeletons Tesla Executioner
Tesla Electro Dragon Executioner
Tesla Electro Dragon Skeletons Tornado Executioner P.E.K.K.A
Arrows Executioner Tesla Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Executioner
Arrows Electro Dragon
Arrows
Executioner Arrows
Arrows Executioner Tornado Electro Dragon
Arrows Tornado Executioner
Arrows Tornado Electro Dragon Executioner
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Executioner
Executioner
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Executioner
Arrows Electro Dragon Executioner
Arrows Tornado
Arrows Electro Dragon Executioner
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon Executioner
Arrows Tornado Electro Dragon Executioner
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Executioner
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Dragon
Arrows Tornado Electro Dragon Executioner
Arrows
Electro Dragon Executioner
Arrows Electro Dragon Executioner
Arrows Tornado
Electro Dragon Executioner P.E.K.K.A
Electro Dragon Tornado
Tornado Electro Dragon Executioner
Electro Dragon Tornado Executioner
P.E.K.K.A
Electro Dragon

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