My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Tombstone Mega Minion Guards Electro Dragon
Zap
Tombstone Guards
Barbarian Barrel
Tombstone Guards
The Log
Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Mega Minion Guards Electro Dragon P.E.K.K.A
Fireball
Tombstone Mega Minion Electro Dragon
Poison
Tombstone Mega Minion Guards Electro Dragon
Lightning
Tombstone Mega Minion Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Rage Guards Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tombstone Mega Minion Guards Tornado Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Tombstone Mega Minion

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Minion
Tombstone
Mega Minion
Arrows
Rage
Electro Dragon
Guards
Tornado
P.E.K.K.A Electro Dragon
Electro Dragon
Rage Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Dragon

Defense Synergies 1 11

Arrows
Tombstone Mega Minion Tornado P.E.K.K.A
Tombstone
Arrows Mega Minion Guards Electro Dragon
Mega Minion
Arrows Tombstone Guards Tornado
Rage
Guards
Tombstone Mega Minion Electro Dragon
Tornado
P.E.K.K.A Arrows Mega Minion Electro Dragon
Electro Dragon
Tombstone Guards Tornado
P.E.K.K.A
Tornado Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Electro Dragon
P.E.K.K.A Tombstone Mega Minion Electro Dragon
Tornado P.E.K.K.A Tombstone Mega Minion Electro Dragon
P.E.K.K.A Tombstone Mega Minion Guards Electro Dragon
Arrows Tombstone Tornado P.E.K.K.A
Arrows Tornado Mega Minion Guards Electro Dragon
Mega Minion Tornado Arrows Tombstone Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Tombstone Tornado
Guards Tornado
Guards Arrows Tombstone Mega Minion Tornado Electro Dragon
Arrows Mega Minion Tornado Electro Dragon
Tombstone P.E.K.K.A Guards Electro Dragon
Arrows Tombstone Mega Minion Guards Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Tombstone
Tornado P.E.K.K.A
Arrows Tombstone Tornado Electro Dragon P.E.K.K.A
Arrows Tombstone Mega Minion Guards Tornado Electro Dragon
Arrows Tornado Tombstone Mega Minion Guards Electro Dragon
P.E.K.K.A Tornado
Arrows Guards Electro Dragon P.E.K.K.A
P.E.K.K.A Tombstone Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone P.E.K.K.A
Arrows Mega Minion Electro Dragon
Tombstone Guards P.E.K.K.A Electro Dragon
Guards P.E.K.K.A Tornado
P.E.K.K.A Tombstone Guards
Arrows Tornado Electro Dragon
Guards P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A
Electro Dragon P.E.K.K.A Tombstone Mega Minion Tornado
P.E.K.K.A Tombstone Mega Minion Guards
P.E.K.K.A Tombstone Mega Minion Guards Electro Dragon
P.E.K.K.A Arrows Guards Tornado
P.E.K.K.A Tombstone Guards
Electro Dragon
Tombstone Guards Electro Dragon Mega Minion Tornado P.E.K.K.A
Arrows Mega Minion Electro Dragon P.E.K.K.A
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Guards
Arrows
Arrows Mega Minion Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Guards Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Mega Minion Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Mega Minion
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon Mega Minion Guards
Mega Minion
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Tombstone Guards Electro Dragon
Arrows Mega Minion Tornado Electro Dragon
Arrows
Mega Minion Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Mega Minion Electro Dragon P.E.K.K.A
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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