My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Phoenix Night Witch Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix Night Witch Ram Rider
Giant Snowball
Guards Night Witch Ram Rider
Zap
Guards Night Witch Ram Rider
Barbarian Barrel
Guards Night Witch
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Guards P.E.K.K.A Night Witch Ram Rider
Fireball
Night Witch Ram Rider
Poison
Guards Phoenix Night Witch
Lightning
Phoenix Night Witch Ram Rider Goblinstein
Rocket
Phoenix Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Poison P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Poison Phoenix Night Witch Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Poison Phoenix

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Phoenix Night Witch
Guards
Ram Rider
Poison
P.E.K.K.A Night Witch Ram Rider
P.E.K.K.A
Poison Night Witch Ram Rider
Phoenix
Rage
Night Witch
Rage Poison P.E.K.K.A
Ram Rider
Guards Poison P.E.K.K.A
Goblinstein

Defense Synergies 0 1

Rage
Guards
Poison
Poison
Guards
P.E.K.K.A
Phoenix
Night Witch
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
P.E.K.K.A Phoenix Night Witch Ram Rider
P.E.K.K.A Ram Rider Night Witch
P.E.K.K.A Night Witch Guards Phoenix Ram Rider
Poison P.E.K.K.A
Guards Night Witch
Ram Rider Poison Phoenix Night Witch
Poison P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix Night Witch
Guards Phoenix Night Witch
Guards Poison Night Witch Ram Rider
Poison Phoenix Night Witch Ram Rider
P.E.K.K.A Night Witch Guards Ram Rider
Guards Poison P.E.K.K.A Night Witch
P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Ram Rider
Poison P.E.K.K.A Night Witch
Guards Night Witch Ram Rider
Poison Guards Ram Rider
P.E.K.K.A Phoenix Ram Rider
Guards Poison P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Phoenix
Guards P.E.K.K.A Ram Rider
Guards P.E.K.K.A Phoenix Night Witch Ram Rider
P.E.K.K.A Guards Phoenix Night Witch Ram Rider
Poison Ram Rider
Guards P.E.K.K.A Phoenix Night Witch Ram Rider
P.E.K.K.A Phoenix
P.E.K.K.A Poison Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Guards Poison Phoenix
P.E.K.K.A Guards Night Witch Ram Rider
Guards Phoenix Poison P.E.K.K.A Night Witch
Poison P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Ram Rider
Poison
Guards Poison
Poison
Poison Ram Rider
Poison
Poison Ram Rider
Poison Ram Rider
Guards Poison Night Witch
Poison Ram Rider
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Night Witch
Poison
Poison
Poison Night Witch
Poison
Poison
Poison
Poison Ram Rider
Poison Ram Rider
Poison
Poison Night Witch
Guards Poison
Night Witch
Poison Night Witch
Poison
P.E.K.K.A
Poison
Guards Night Witch
Poison Ram Rider
Poison
Poison
Poison
P.E.K.K.A
Guards Poison
Poison
Poison
P.E.K.K.A

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