My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Cannon Cart
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards Cannon Cart
Barbarian Barrel
Guards Cannon Cart
The Log
Hog Rider Guards Cannon Cart
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Cannon Cart
Fireball
Hog Rider Cannon Cart
Poison
Bats Guards
Lightning
Cannon Cart Goblinstein
Rocket
Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Poison Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Tornado Hog Rider Poison Cannon Cart Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Tornado Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Cannon Cart
Hog Rider
Bats Guards Tornado Poison Cannon Cart
Guards
Hog Rider
Tornado
Hog Rider Poison Cannon Cart
Poison
Hog Rider Tornado Cannon Cart
Cannon Cart
Bats Hog Rider Tornado Poison
Goblin Machine
Goblinstein

Defense Synergies 0 5

Bats
Cannon Cart
Hog Rider
Guards
Poison Cannon Cart
Tornado
Poison Cannon Cart
Poison
Guards Tornado
Cannon Cart
Bats Guards Tornado
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Bats Cannon Cart
Tornado Bats Cannon Cart
Bats Guards Cannon Cart
Tornado Poison
Tornado Bats Guards Cannon Cart
Bats Tornado Poison
Poison Cannon Cart
Tornado
Guards Tornado Cannon Cart
Bats Guards Poison Tornado Cannon Cart
Bats Tornado Poison
Bats Guards Cannon Cart
Bats Guards Tornado Poison Cannon Cart
Cannon Cart
Tornado
Bats Tornado Poison Cannon Cart
Bats Guards Tornado Cannon Cart
Tornado Poison Bats Guards Cannon Cart
Tornado Cannon Cart
Bats Guards Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Poison Cannon Cart
Guards Bats Cannon Cart
Guards Bats Tornado Cannon Cart
Guards Cannon Cart
Poison Bats Tornado
Guards Bats Cannon Cart
Cannon Cart
Bats Tornado Poison Cannon Cart
Guards
Bats Guards Cannon Cart
Guards Tornado Poison
Cannon Cart Guards
Cannon Cart
Guards Bats Tornado Poison Cannon Cart
Bats Poison Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Tornado
Poison Cannon Cart
Cannon Cart Guards Poison
Poison
Poison Bats Tornado Goblin Machine
Tornado Poison
Poison Tornado
Poison Tornado
Bats Guards Tornado Poison
Poison Tornado Cannon Cart Goblin Machine
Poison Tornado
Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Tornado Poison
Bats
Poison Goblin Machine
Tornado Poison Goblin Machine
Poison
Tornado Poison
Tornado
Poison Cannon Cart
Tornado Poison Goblin Machine
Poison Tornado
Tornado Poison
Poison Tornado
Poison Bats Tornado
Bats Guards Poison
Poison
Poison
Poison
Bats Guards Cannon Cart
Poison Tornado
Poison Cannon Cart
Poison
Tornado Poison
Cannon Cart
Bats Guards Tornado Poison
Bats Tornado Poison
Poison Tornado Cannon Cart
Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: