My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Goblin Drill
Giant Snowball
Bats Minions Skeleton Army Goblin Drill
Zap
Bats Minions Inferno Tower Skeleton Army Goblin Drill
Barbarian Barrel
Inferno Tower Skeleton Army Goblin Drill Royal Ghost
The Log
Skeleton Army Goblin Drill
Earthquake
Inferno Tower Skeleton Army Goblin Drill
Arrows
Bats Minions Skeleton Army Goblin Drill
Royal Delivery
Bats Minions Skeleton Army Goblin Drill Royal Ghost
Fireball
Minions Inferno Tower Skeleton Army Goblin Drill
Poison
Bats Minions Inferno Tower Skeleton Army Goblin Drill
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Poison Goblin Drill Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Skeleton Army Void Royal Ghost Poison Goblin Drill Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Skeleton Army Void

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Goblin Drill
Minions
Bats Goblin Drill
Inferno Tower
Skeleton Army
Void
Poison
Poison
Void Goblin Drill Royal Ghost
Goblin Drill
Bats Minions Poison Royal Ghost
Royal Ghost
Poison Goblin Drill

Defense Synergies 1 10

Bats
Minions Inferno Tower Goblin Drill
Minions
Bats Inferno Tower Goblin Drill
Inferno Tower
Skeleton Army Bats Minions Poison Goblin Drill Royal Ghost
Skeleton Army
Inferno Tower Goblin Drill
Void
Poison
Poison
Inferno Tower Void
Goblin Drill
Bats Minions Inferno Tower Skeleton Army
Royal Ghost
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Void
Inferno Tower Skeleton Army Bats Minions Goblin Drill
Inferno Tower Skeleton Army Bats Minions Void Goblin Drill
Inferno Tower Skeleton Army Bats Minions Goblin Drill
Skeleton Army Poison
Skeleton Army Bats Minions Royal Ghost
Bats Minions Inferno Tower Void Poison
Inferno Tower Void Poison
Inferno Tower Minions Skeleton Army Goblin Drill
Skeleton Army Inferno Tower Royal Ghost
Bats Minions Skeleton Army Poison Goblin Drill Royal Ghost
Minions Inferno Tower Bats Poison
Inferno Tower Skeleton Army Goblin Drill Bats Minions
Skeleton Army Bats Minions Poison Goblin Drill Royal Ghost
Inferno Tower Skeleton Army Goblin Drill
Inferno Tower Skeleton Army Goblin Drill
Bats Minions Inferno Tower Skeleton Army Poison Goblin Drill
Bats Minions Skeleton Army Goblin Drill Royal Ghost
Poison Goblin Drill Bats Minions Royal Ghost
Inferno Tower Goblin Drill
Skeleton Army Royal Ghost Bats Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Void Royal Ghost
Void Poison Royal Ghost
Skeleton Army Bats Minions Inferno Tower
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army Goblin Drill
Poison Bats Minions
Skeleton Army Bats Minions Inferno Tower Void
Inferno Tower Skeleton Army
Void Bats Minions Inferno Tower Skeleton Army Poison
Inferno Tower Skeleton Army Goblin Drill
Bats Minions Inferno Tower
Skeleton Army Void Poison
Skeleton Army Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Bats Minions Poison Goblin Drill
Bats Minions Poison Inferno Tower Royal Ghost
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Goblin Drill Royal Ghost
Void Poison Royal Ghost
Void Poison Goblin Drill
Void Poison
Poison
Poison Bats Minions
Poison
Poison
Void Poison
Bats Minions Void Poison
Void Poison
Void Poison
Poison Void
Minions Void Poison
Poison
Poison Goblin Drill
Poison
Poison
Bats Minions
Void Poison
Void Poison
Minions Void Poison
Void Poison
Void
Void Poison Goblin Drill
Poison
Void Poison Royal Ghost
Void Poison
Void Poison
Poison Bats Void
Bats Minions Void Poison
Void
Void Poison
Void Poison
Poison
Bats Minions Skeleton Army Void
Poison
Void Poison
Poison
Void Poison
Bats Minions Poison
Bats Void Poison
Void Poison Royal Ghost
Void
Void

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