My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Baby Dragon Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Inferno Dragon Night Witch
Giant Snowball
Minions Baby Dragon Miner Inferno Dragon Night Witch
Zap
Minions Inferno Dragon Night Witch
Barbarian Barrel
Wizard Night Witch
The Log
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Wizard Baby Dragon Miner Inferno Dragon Night Witch
Fireball
Minions Wizard Baby Dragon Inferno Dragon Night Witch
Poison
Minions Wizard Night Witch
Lightning
Ice Golem Wizard Baby Dragon Inferno Dragon Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Poison Miner Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Miner Baby Dragon Poison Inferno Dragon Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Minions Miner Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Ice Golem Baby Dragon Inferno Dragon
Ice Golem
Minions Baby Dragon Miner
Wizard
Miner
Baby Dragon
Minions Ice Golem Poison Miner Inferno Dragon
Poison
Miner Baby Dragon Night Witch
Miner
Minions Poison Ice Golem Wizard Baby Dragon Inferno Dragon
Inferno Dragon
Minions Baby Dragon Miner
Night Witch
Poison

Defense Synergies 2 6

Minions
Ice Golem Baby Dragon
Ice Golem
Minions Night Witch Wizard Baby Dragon Poison Inferno Dragon
Wizard
Ice Golem
Baby Dragon
Minions Ice Golem Inferno Dragon
Poison
Ice Golem
Miner
Inferno Dragon
Ice Golem Baby Dragon
Night Witch
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Wizard Baby Dragon
Inferno Dragon Minions Night Witch
Minions Inferno Dragon Night Witch
Inferno Dragon Night Witch Minions
Poison
Minions Baby Dragon Night Witch
Minions Inferno Dragon Wizard Baby Dragon Poison Night Witch
Ice Golem Baby Dragon Poison
Inferno Dragon Minions Night Witch
Ice Golem Miner Night Witch
Minions Poison Ice Golem Wizard Baby Dragon Night Witch
Minions Inferno Dragon Wizard Baby Dragon Poison Night Witch
Night Witch Minions Wizard
Wizard Minions Baby Dragon Poison Night Witch
Inferno Dragon
Inferno Dragon
Wizard Minions Poison Night Witch
Minions Wizard Baby Dragon Night Witch
Wizard Baby Dragon Poison Minions Ice Golem Inferno Dragon
Inferno Dragon
Wizard Minions Baby Dragon Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Poison Ice Golem Wizard Baby Dragon Miner Inferno Dragon
Minions Ice Golem
Ice Golem Night Witch
Inferno Dragon Night Witch
Wizard Poison Minions Ice Golem Baby Dragon
Minions Ice Golem Night Witch
Inferno Dragon
Minions Ice Golem Baby Dragon Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Minions
Poison
Ice Golem Wizard Night Witch
Wizard Baby Dragon
Minions Ice Golem Baby Dragon Poison Inferno Dragon Night Witch
Minions Poison Ice Golem Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison Miner
Ice Golem Poison
Wizard Poison Baby Dragon
Wizard Poison Minions Ice Golem Baby Dragon
Wizard Baby Dragon Poison
Poison Ice Golem Wizard Baby Dragon
Poison Miner Wizard
Minions Poison Night Witch
Poison Miner Wizard
Poison Wizard Baby Dragon
Poison Ice Golem Baby Dragon Miner
Minions Baby Dragon Poison
Ice Golem Baby Dragon Poison
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Poison
Minions Night Witch
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison Miner
Minions Baby Dragon Poison Night Witch
Wizard Poison
Baby Dragon Poison
Ice Golem Poison Wizard Baby Dragon
Inferno Dragon
Poison Miner Wizard Baby Dragon
Wizard Baby Dragon Poison Miner
Poison Miner Baby Dragon
Poison Ice Golem Wizard Baby Dragon Night Witch
Minions Wizard Poison
Night Witch
Poison Wizard Miner Night Witch
Poison
Wizard Poison
Minions Night Witch
Poison Wizard Baby Dragon
Poison Miner Wizard Baby Dragon
Ice Golem Wizard Baby Dragon Poison
Poison
Minions Baby Dragon Poison
Poison
Poison Baby Dragon Miner

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