My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Goblin Drill Inferno Dragon
Giant Snowball
Archers Skeleton Army Goblin Drill Inferno Dragon
Zap
Archers Skeleton Army Goblin Drill Inferno Dragon
Barbarian Barrel
Archers Knight Tesla Skeleton Army Goblin Drill
The Log
Archers Skeleton Army Goblin Drill
Earthquake
Archers Tesla Skeleton Army Goblin Drill
Arrows
Archers Skeleton Army Goblin Drill
Royal Delivery
Archers Knight Skeleton Army Goblin Drill Inferno Dragon
Fireball
Archers Tesla Skeleton Army Goblin Drill Inferno Dragon
Poison
Archers Skeleton Army Goblin Drill
Lightning
Knight Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Poison Goblin Drill Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Skeleton Army Tesla Poison Goblin Drill Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Inferno Dragon
Arrows
Archers Knight Goblin Drill
Knight
Archers Arrows Poison Goblin Drill
Tesla
Skeleton Army
Poison
Knight Goblin Drill
Goblin Drill
Arrows Knight Poison
Inferno Dragon
Archers

Defense Synergies 2 13

Archers
Knight Tesla Skeleton Army Goblin Drill
Arrows
Knight Tesla
Knight
Archers Tesla Arrows Skeleton Army Poison
Tesla
Knight Archers Arrows Skeleton Army Poison Goblin Drill Inferno Dragon
Skeleton Army
Archers Knight Tesla Goblin Drill Inferno Dragon
Poison
Knight Tesla
Goblin Drill
Archers Tesla Skeleton Army
Inferno Dragon
Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Skeleton Army Inferno Dragon Knight Tesla Goblin Drill
Tesla Skeleton Army Archers Knight Goblin Drill Inferno Dragon
Tesla Skeleton Army Inferno Dragon Knight Goblin Drill
Arrows Skeleton Army Poison
Arrows Skeleton Army Archers Tesla
Tesla Inferno Dragon Archers Arrows Poison
Arrows Tesla Poison
Tesla Inferno Dragon Skeleton Army Goblin Drill
Knight Skeleton Army Archers Tesla
Archers Skeleton Army Poison Arrows Knight Tesla Goblin Drill
Arrows Tesla Inferno Dragon Archers Poison
Tesla Skeleton Army Goblin Drill Knight
Skeleton Army Arrows Tesla Poison Goblin Drill
Skeleton Army Inferno Dragon Knight Tesla Goblin Drill
Skeleton Army Tesla Goblin Drill Inferno Dragon
Tesla Arrows Knight Skeleton Army Poison Goblin Drill
Arrows Tesla Archers Knight Skeleton Army Goblin Drill
Arrows Poison Goblin Drill Archers Knight Tesla Inferno Dragon
Tesla Goblin Drill Inferno Dragon
Skeleton Army Archers Arrows Knight Tesla Poison
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Tesla
Poison Archers Arrows Knight Tesla Inferno Dragon
Skeleton Army Knight
Skeleton Army Knight Tesla
Knight Tesla Skeleton Army Goblin Drill Inferno Dragon
Arrows Poison Archers Tesla
Skeleton Army Archers Knight Tesla
Knight Tesla Skeleton Army Inferno Dragon
Knight Skeleton Army Poison Inferno Dragon
Tesla Skeleton Army Goblin Drill Inferno Dragon
Inferno Dragon Knight Tesla
Skeleton Army Arrows Poison
Skeleton Army Knight Tesla
Archers Tesla Skeleton Army
Tesla Skeleton Army Archers Knight Poison Goblin Drill Inferno Dragon
Arrows Poison Archers Tesla Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Goblin Drill
Arrows Poison
Arrows Poison Goblin Drill
Arrows Knight Poison
Poison Arrows
Arrows Poison
Archers Arrows Poison
Arrows Poison
Arrows Poison
Poison
Poison Arrows Knight
Poison Archers Arrows
Poison Knight
Arrows Poison
Arrows Poison
Arrows Poison Goblin Drill
Arrows Poison
Arrows Poison
Archers Arrows Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison Goblin Drill
Arrows Poison
Inferno Dragon
Arrows Poison
Arrows Poison
Poison Arrows
Poison Archers Arrows
Poison
Poison Arrows
Arrows Poison
Arrows Poison
Archers Skeleton Army
Poison Archers Arrows
Arrows
Poison Knight
Arrows Poison
Arrows Poison
Poison
Poison
Poison
Inferno Dragon

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