My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Hunter Prince Bowler Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Bandit
Giant Snowball
Clone
Zap
Clone Prince Bandit
Barbarian Barrel
Valkyrie Clone Hunter Bandit
The Log
Clone Hunter Prince Bandit
Earthquake
Clone
Arrows
Clone
Royal Delivery
Valkyrie Clone Hunter Prince Bowler Bandit Mother Witch
Fireball
Clone Hunter Bowler Bandit Mother Witch
Poison
Clone Hunter Mother Witch
Lightning
Ice Golem Valkyrie Hunter Prince Bowler Bandit Mother Witch
Rocket
Valkyrie Hunter Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Hunter Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Clone Prince Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Clone Bandit Valkyrie Hunter Mother Witch Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Clone Bandit Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Prince Hunter Mother Witch
Valkyrie
Prince Hunter Bandit Mother Witch
Clone
Bowler
Hunter
Ice Golem Valkyrie Prince Bowler Bandit
Prince
Ice Golem Valkyrie Hunter Bowler
Bowler
Clone Hunter Prince Mother Witch
Bandit
Valkyrie Hunter
Mother Witch
Ice Golem Valkyrie Bowler

Defense Synergies 0 15

Ice Golem
Hunter Bowler Bandit Mother Witch
Valkyrie
Hunter Prince Bowler Bandit Mother Witch
Clone
Hunter
Ice Golem Valkyrie Prince Bowler Bandit
Prince
Valkyrie Hunter Bowler
Bowler
Ice Golem Valkyrie Hunter Prince Bandit Mother Witch
Bandit
Ice Golem Valkyrie Hunter Bowler
Mother Witch
Ice Golem Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ice Golem Valkyrie
Hunter Valkyrie Prince Bandit
Hunter Prince Bowler Valkyrie Bandit
Hunter Prince Valkyrie Bowler Bandit
Valkyrie Prince Bowler
Bowler Valkyrie Hunter Bandit Mother Witch
Hunter
Bowler Ice Golem Valkyrie Bandit
Hunter Prince
Ice Golem Valkyrie Hunter Prince Bowler Bandit
Valkyrie Mother Witch Ice Golem Hunter Bowler Bandit
Hunter
Hunter Prince Bowler Valkyrie Bandit
Valkyrie Bowler Hunter Prince
Hunter Prince Bandit
Hunter Prince Bowler Bandit
Valkyrie Hunter Prince Bowler
Valkyrie Hunter Prince Bowler Bandit
Valkyrie Hunter Ice Golem Bowler Bandit Mother Witch
Hunter Prince
Valkyrie Bowler Hunter Prince Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Prince Bowler Bandit
Bandit Ice Golem Valkyrie Hunter Prince Bowler
Bandit Ice Golem Valkyrie Hunter Prince Bowler
Valkyrie Hunter Prince Bowler Ice Golem Bandit
Valkyrie Hunter Prince Bowler Bandit
Mother Witch Ice Golem Hunter
Prince Ice Golem Valkyrie Hunter Bowler Bandit
Valkyrie Hunter Prince
Ice Golem Valkyrie Prince Bandit
Valkyrie Hunter Prince Bowler
Valkyrie Prince Bowler
Prince Bowler Ice Golem Valkyrie Hunter Bandit
Valkyrie Bowler
Ice Golem Valkyrie Hunter Prince Bowler
Valkyrie Bowler Ice Golem Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Bandit
Bowler Bandit
Bandit
Ice Golem Valkyrie Prince
Valkyrie Bowler
Mother Witch Ice Golem Hunter
Bowler
Ice Golem Hunter Bowler
Bandit
Prince Bowler
Valkyrie Prince Bowler Bandit
Ice Golem Hunter Bowler Bandit
Bandit
Ice Golem Prince
Hunter Bowler Bandit
Bowler Bandit
Hunter Prince Bowler Bandit
Valkyrie Bowler Mother Witch
Prince Bowler
Prince Bowler
Ice Golem Mother Witch Valkyrie Hunter Bowler
Hunter Bowler Bandit
Prince Bowler Bandit
Bandit
Ice Golem Hunter Mother Witch
Bowler
Hunter Bandit
Prince
Bowler
Prince Bandit
Hunter
Valkyrie Hunter Prince Bowler
Ice Golem Bowler
Prince
Bowler
Prince Bowler Bandit
Prince
Bowler

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