My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Cannon Dart Goblin Musketeer Hog Rider
Zap
Cannon Dart Goblin Prince
Barbarian Barrel
Cannon Heal Spirit Dart Goblin Musketeer
The Log
Cannon Heal Spirit Dart Goblin Musketeer Hog Rider Prince
Earthquake
Cannon Hog Rider
Arrows
Heal Spirit Dart Goblin
Royal Delivery
Heal Spirit Dart Goblin Musketeer Hog Rider Prince
Fireball
Cannon Dart Goblin Musketeer Hog Rider
Poison
Cannon Dart Goblin Musketeer
Lightning
Cannon Musketeer Prince
Rocket
Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Cannon Dart Goblin Fireball Musketeer Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Cannon Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Prince
Cannon
Heal Spirit
Prince Musketeer Hog Rider
Dart Goblin
Hog Rider Prince
Fireball
Arrows Hog Rider
Musketeer
Hog Rider Heal Spirit Prince
Hog Rider
Arrows Fireball Musketeer Heal Spirit Dart Goblin Prince
Prince
Heal Spirit Arrows Dart Goblin Musketeer Hog Rider

Defense Synergies 1 9

Arrows
Cannon Fireball Prince
Cannon
Musketeer Arrows Dart Goblin Fireball Prince
Heal Spirit
Dart Goblin
Cannon Musketeer Prince
Fireball
Arrows Cannon Musketeer
Musketeer
Cannon Dart Goblin Fireball
Hog Rider
Prince
Arrows Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Musketeer
Cannon Dart Goblin Musketeer Prince
Cannon Prince Dart Goblin Musketeer
Cannon Prince Dart Goblin Musketeer
Arrows Fireball Prince
Arrows Fireball Cannon Dart Goblin Musketeer
Dart Goblin Musketeer Arrows Cannon Fireball
Arrows Cannon Dart Goblin Fireball Musketeer
Cannon Musketeer Prince
Cannon Dart Goblin Musketeer Prince
Dart Goblin Arrows Cannon Fireball Musketeer
Arrows Musketeer Dart Goblin Fireball
Cannon Prince Fireball Musketeer
Fireball Arrows Cannon Dart Goblin Prince
Cannon Prince
Cannon Fireball Prince
Arrows Cannon Fireball Musketeer Prince
Arrows Cannon Fireball Dart Goblin Musketeer Prince
Arrows Cannon Dart Goblin Fireball Musketeer
Cannon Dart Goblin Musketeer Prince
Arrows Cannon Dart Goblin Fireball Musketeer Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Arrows Musketeer Prince
Musketeer Prince
Prince Fireball Musketeer
Cannon Musketeer Prince
Arrows Fireball Dart Goblin Musketeer
Prince Dart Goblin Fireball Musketeer
Prince
Fireball Prince
Cannon Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Arrows Fireball Prince
Prince Cannon Fireball
Cannon Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Prince
Arrows Cannon Dart Goblin Fireball Musketeer
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Musketeer
Arrows Fireball Dart Goblin Musketeer
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Musketeer Prince
Fireball Arrows
Arrows Fireball Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Musketeer Prince
Arrows Dart Goblin Fireball Musketeer Prince
Fireball Arrows Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer Prince
Arrows Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer
Arrows Fireball
Arrows Dart Goblin Fireball Musketeer Prince
Arrows Dart Goblin Fireball
Fireball Musketeer Prince
Arrows Fireball
Musketeer Prince
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Dart Goblin Musketeer
Fireball Arrows Musketeer Prince
Fireball Arrows Dart Goblin Musketeer
Arrows Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Fireball
Arrows Dart Goblin Fireball Musketeer
Arrows Fireball
Prince
Arrows Fireball
Dart Goblin Fireball Musketeer Prince
Fireball Arrows Dart Goblin Musketeer
Arrows Fireball
Fireball Dart Goblin Musketeer Prince
Arrows Dart Goblin Fireball Musketeer
Arrows Fireball
Dart Goblin Musketeer Prince
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Prince
Prince
Fireball Dart Goblin

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