My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Fire Spirit Minions Musketeer Hog Rider
Zap
Fire Spirit Minions Prince
Barbarian Barrel
Fire Spirit Tesla Musketeer
The Log
Fire Spirit Musketeer Hog Rider Prince
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Musketeer Hog Rider Prince
Fireball
Minions Tesla Musketeer Hog Rider
Poison
Minions Musketeer
Lightning
Tesla Ice Golem Musketeer Prince
Rocket
Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Arrows Minions Tesla Musketeer Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Arrows Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem Prince
Arrows
Hog Rider Prince
Minions
Hog Rider Ice Golem Prince
Tesla
Ice Golem
Musketeer Hog Rider Prince Fire Spirit Minions
Musketeer
Ice Golem Hog Rider Prince
Hog Rider
Fire Spirit Arrows Minions Ice Golem Musketeer Prince
Prince
Ice Golem Fire Spirit Arrows Minions Musketeer Hog Rider

Defense Synergies 4 8

Fire Spirit
Ice Golem
Arrows
Tesla Ice Golem Prince
Minions
Ice Golem Tesla Musketeer Prince
Tesla
Ice Golem Musketeer Arrows Minions Prince
Ice Golem
Minions Tesla Musketeer Fire Spirit Arrows
Musketeer
Tesla Ice Golem Minions
Hog Rider
Prince
Arrows Minions Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Ice Golem Musketeer
Minions Tesla Musketeer Prince
Tesla Prince Fire Spirit Minions Musketeer
Tesla Prince Minions Musketeer
Arrows Prince
Arrows Fire Spirit Minions Tesla Musketeer
Minions Tesla Musketeer Fire Spirit Arrows
Arrows Tesla Ice Golem Musketeer
Tesla Minions Musketeer Prince
Fire Spirit Tesla Ice Golem Musketeer Prince
Minions Arrows Tesla Ice Golem Musketeer
Arrows Minions Tesla Musketeer
Tesla Prince Fire Spirit Minions Musketeer
Fire Spirit Arrows Minions Tesla Prince
Tesla Prince
Tesla Prince
Tesla Arrows Minions Musketeer Prince
Fire Spirit Arrows Tesla Minions Musketeer Prince
Arrows Fire Spirit Minions Tesla Ice Golem Musketeer
Tesla Musketeer Prince
Fire Spirit Arrows Minions Tesla Musketeer Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Prince
Arrows Tesla Ice Golem Musketeer Prince
Minions Ice Golem Musketeer Prince
Prince Tesla Ice Golem Musketeer
Tesla Musketeer Prince
Fire Spirit Arrows Minions Tesla Ice Golem Musketeer
Prince Minions Tesla Ice Golem Musketeer
Tesla Prince
Minions Ice Golem Prince
Tesla Musketeer
Minions Tesla Musketeer Prince
Arrows Prince
Prince Tesla Ice Golem
Tesla Musketeer
Tesla Minions Ice Golem Musketeer Prince
Arrows Minions Tesla Ice Golem Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer
Arrows Musketeer
Arrows
Arrows Ice Golem Musketeer Prince
Fire Spirit Arrows
Arrows Fire Spirit Minions Ice Golem Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Ice Golem
Arrows
Fire Spirit Minions Musketeer Prince
Arrows Musketeer Prince
Fire Spirit Arrows Musketeer
Fire Spirit Ice Golem Musketeer
Arrows Minions Musketeer
Arrows Ice Golem Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Arrows
Minions
Fire Spirit Arrows Musketeer Prince
Fire Spirit Arrows
Minions Musketeer Prince
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Ice Golem Fire Spirit
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Fire Spirit Arrows Ice Golem Musketeer
Minions Musketeer
Arrows Musketeer
Arrows
Prince
Arrows
Fire Spirit Minions Musketeer Prince
Fire Spirit Arrows Musketeer
Arrows
Musketeer Prince
Arrows Ice Golem Musketeer
Arrows
Musketeer Prince
Minions Musketeer
Musketeer
Musketeer Prince
Prince

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