My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Prince
Giant Snowball
Bomber Goblin Gang Dart Goblin
Zap
Bomber Goblin Gang Dart Goblin Prince
Barbarian Barrel
Bomber Goblin Gang Dart Goblin
The Log
Bomber Goblin Gang Dart Goblin Prince
Earthquake
Bomber Goblin Gang Elixir Collector
Arrows
Bomber Goblin Gang Dart Goblin
Royal Delivery
Bomber Goblin Gang Dart Goblin Prince
Fireball
Bomber Goblin Gang Dart Goblin Elixir Collector
Poison
Bomber Goblin Gang Dart Goblin Elixir Collector
Lightning
Elixir Collector Prince
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Goblin Gang Dart Goblin Prince Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Mega Knight
Arrows
Prince Mega Knight
Goblin Gang
Dart Goblin Prince
Dart Goblin
Goblin Gang Prince The Log Mega Knight
Elixir Collector
Prince
Mega Knight Bomber Arrows Goblin Gang Dart Goblin The Log
The Log
Dart Goblin Prince Mega Knight
Mega Knight
Prince Bomber Arrows Dart Goblin The Log

Defense Synergies 2 9

Bomber
The Log
Arrows
Mega Knight Prince
Goblin Gang
Dart Goblin Prince The Log
Dart Goblin
Goblin Gang Prince The Log Mega Knight
Elixir Collector
Prince
The Log Arrows Goblin Gang Dart Goblin
The Log
Prince Bomber Goblin Gang Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log
Goblin Gang Dart Goblin Prince The Log Mega Knight
Goblin Gang Prince Mega Knight Bomber Dart Goblin
Prince Goblin Gang Dart Goblin Mega Knight
Bomber Arrows Prince The Log Mega Knight
Arrows Goblin Gang The Log Bomber Dart Goblin Mega Knight
Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin The Log Mega Knight
Goblin Gang Prince
Goblin Gang Bomber Dart Goblin Prince Mega Knight
Goblin Gang Dart Goblin Bomber Arrows The Log Mega Knight
Arrows Goblin Gang Dart Goblin
Prince Mega Knight Bomber Goblin Gang The Log
Bomber Mega Knight Arrows Goblin Gang Dart Goblin Prince The Log
Goblin Gang Prince Mega Knight
Goblin Gang Prince The Log Mega Knight
Mega Knight Bomber Arrows Goblin Gang Prince
Arrows Mega Knight Bomber Goblin Gang Dart Goblin Prince The Log
Arrows The Log Bomber Dart Goblin Mega Knight
Dart Goblin Prince
Bomber Goblin Gang Mega Knight Arrows Dart Goblin Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Bomber Arrows Goblin Gang Prince The Log Mega Knight
Goblin Gang Mega Knight Prince The Log
Goblin Gang Prince Mega Knight The Log
Goblin Gang Prince Mega Knight
Arrows Goblin Gang Dart Goblin
Goblin Gang Prince Dart Goblin
Mega Knight Prince
Mega Knight Prince The Log
Goblin Gang Dart Goblin
Mega Knight Dart Goblin Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Goblin Gang
Bomber Dart Goblin Mega Knight
Goblin Gang Bomber Dart Goblin Prince The Log
Arrows Mega Knight Bomber Dart Goblin The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Prince The Log
Bomber Arrows The Log Mega Knight
Arrows Dart Goblin
Bomber Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblin Gang Prince
Arrows Dart Goblin Prince The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin Prince The Log
Bomber Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Bomber
Bomber Arrows Dart Goblin Prince The Log Mega Knight
Bomber Arrows Dart Goblin The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows The Log Bomber Mega Knight
Arrows The Log Dart Goblin
Arrows Prince The Log Mega Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Bomber Arrows Dart Goblin The Log Mega Knight
Arrows
Prince Mega Knight
Arrows The Log
Goblin Gang Dart Goblin Prince
Arrows Dart Goblin
Arrows The Log
Goblin Gang Dart Goblin Prince Mega Knight
Arrows The Log Bomber Dart Goblin
Arrows
Dart Goblin Prince Mega Knight
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin Prince The Log Mega Knight
Prince
Dart Goblin Mega Knight

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