My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Musketeer Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Tombstone Musketeer Prince Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Tombstone Musketeer
Zap
Bats Tombstone Prince Goblin Giant
Barbarian Barrel
Rascals Tombstone Musketeer Magic Archer
The Log
Rascals Tombstone Musketeer Prince
Earthquake
Tombstone
Arrows
Bats Rascals Tombstone
Royal Delivery
Bats Rascals Musketeer Prince Magic Archer
Fireball
Rascals Tombstone Musketeer Magic Archer
Poison
Bats Rascals Tombstone Musketeer Magic Archer
Lightning
Tombstone Musketeer Prince Magic Archer
Rocket
Rascals Musketeer Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Musketeer Poison Magic Archer Rascals Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tombstone Musketeer Poison

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Prince Goblin Giant
Rascals
Bats Musketeer Prince Magic Archer
Tombstone
Musketeer
Rascals Prince Goblin Giant
Poison
Prince Goblin Giant
Prince
Bats Rascals Musketeer Poison Magic Archer
Goblin Giant
Bats Musketeer Poison Magic Archer
Magic Archer
Rascals Prince Goblin Giant

Defense Synergies 1 10

Bats
Rascals Musketeer Prince Goblin Giant
Rascals
Bats Musketeer
Tombstone
Musketeer Poison Prince Magic Archer
Musketeer
Tombstone Bats Rascals
Poison
Tombstone
Prince
Bats Tombstone Magic Archer
Goblin Giant
Bats Magic Archer
Magic Archer
Tombstone Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Goblin Giant Magic Archer
Bats Rascals Tombstone Musketeer Prince
Prince Bats Rascals Tombstone Musketeer
Prince Bats Rascals Tombstone Musketeer
Tombstone Poison Prince
Bats Rascals Musketeer Magic Archer
Bats Musketeer Rascals Tombstone Poison Magic Archer
Rascals Musketeer Poison Goblin Giant Magic Archer
Rascals Tombstone Musketeer Prince
Rascals Musketeer Prince
Bats Poison Rascals Tombstone Musketeer Goblin Giant Magic Archer
Musketeer Bats Rascals Poison Magic Archer
Tombstone Prince Bats Rascals Musketeer
Bats Rascals Tombstone Poison Prince Magic Archer
Rascals Tombstone Prince
Rascals Prince
Bats Rascals Tombstone Musketeer Poison Prince
Tombstone Bats Rascals Musketeer Prince Magic Archer
Poison Bats Rascals Tombstone Musketeer Magic Archer
Musketeer Prince
Rascals Bats Musketeer Poison Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tombstone Prince
Poison Musketeer Prince Magic Archer
Tombstone Bats Rascals Musketeer Prince Goblin Giant
Prince Bats Rascals Musketeer Goblin Giant
Rascals Tombstone Musketeer Prince Goblin Giant
Poison Bats Rascals Musketeer Goblin Giant Magic Archer
Rascals Prince Bats Tombstone Musketeer Goblin Giant
Rascals Prince Goblin Giant
Bats Tombstone Poison Prince Magic Archer
Tombstone Musketeer Goblin Giant
Bats Rascals Tombstone Musketeer Prince
Poison Prince Goblin Giant
Rascals Prince Tombstone Goblin Giant
Rascals Musketeer Magic Archer
Rascals Tombstone Bats Musketeer Poison Prince Goblin Giant Magic Archer
Bats Poison Rascals Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals Musketeer
Poison Musketeer Magic Archer
Poison Goblin Giant Magic Archer
Rascals Musketeer Poison Prince
Poison Magic Archer
Poison Bats Musketeer Goblin Giant Magic Archer
Musketeer Poison Magic Archer
Poison Magic Archer
Poison
Bats Musketeer Poison Prince
Poison Musketeer Prince Magic Archer
Poison Musketeer Magic Archer
Poison Musketeer Magic Archer
Musketeer Poison Magic Archer
Musketeer Poison Prince Magic Archer
Musketeer Poison Magic Archer
Magic Archer Musketeer Poison
Poison
Bats
Musketeer Poison Prince Magic Archer
Poison Magic Archer
Musketeer Poison Prince Magic Archer
Poison
Musketeer Prince
Musketeer Poison
Poison Magic Archer
Poison Musketeer Magic Archer
Musketeer Poison Prince Magic Archer
Poison Musketeer Magic Archer
Poison Bats Musketeer Magic Archer
Bats Musketeer Poison
Poison Musketeer Magic Archer
Poison Magic Archer
Prince
Poison Magic Archer
Bats Tombstone Musketeer Prince Magic Archer
Poison Musketeer Magic Archer
Poison Rascals Musketeer Prince Magic Archer
Musketeer Poison Magic Archer
Poison
Musketeer Prince
Bats Rascals Musketeer Poison Magic Archer
Bats Musketeer Poison Magic Archer
Poison Musketeer Prince Goblin Giant Magic Archer

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