My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon Witch Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Witch Prince Goblin Giant Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Goblin Giant Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Skeleton King
Giant Snowball
Baby Dragon Witch Princess Skeleton King
Zap
Firecracker Witch Prince Goblin Giant Princess Skeleton King
Barbarian Barrel
Firecracker Tesla Witch Princess Skeleton King
The Log
Firecracker Witch Prince Princess Skeleton King
Earthquake
Firecracker Tesla Witch Skeleton King
Arrows
Firecracker Witch Princess Skeleton King
Royal Delivery
Firecracker Baby Dragon Witch Prince Princess Skeleton King
Fireball
Firecracker Tesla Baby Dragon Witch Princess Skeleton King
Poison
Firecracker Witch Princess Skeleton King
Lightning
Tesla Baby Dragon Witch Prince Skeleton King
Rocket
Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Tesla Baby Dragon Skeleton King Witch Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Tesla Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Prince Goblin Giant Princess
Tesla
Baby Dragon
Firecracker Witch Prince Goblin Giant
Witch
Baby Dragon Prince Goblin Giant Skeleton King
Prince
Firecracker Baby Dragon Witch Princess
Goblin Giant
Firecracker Baby Dragon Witch
Princess
Firecracker Prince
Skeleton King
Witch

Defense Synergies 0 13

Firecracker
Tesla Baby Dragon Prince Princess
Tesla
Firecracker Baby Dragon Prince Princess
Baby Dragon
Firecracker Tesla Witch Prince Skeleton King
Witch
Baby Dragon Prince
Prince
Firecracker Tesla Baby Dragon Witch
Goblin Giant
Princess
Princess
Firecracker Tesla Goblin Giant Skeleton King
Skeleton King
Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon Goblin Giant
Firecracker Tesla Witch Prince
Tesla Witch Prince
Tesla Witch Prince Firecracker Skeleton King
Firecracker Prince Princess
Firecracker Tesla Baby Dragon
Tesla Firecracker Baby Dragon Witch Princess
Tesla Baby Dragon Goblin Giant
Tesla Witch Prince Princess Skeleton King
Firecracker Tesla Prince
Witch Firecracker Tesla Baby Dragon Goblin Giant Princess Skeleton King
Tesla Firecracker Baby Dragon Witch Princess
Tesla Prince Witch
Firecracker Tesla Baby Dragon Witch Prince Princess Skeleton King
Tesla Prince Skeleton King
Tesla Prince
Tesla Firecracker Witch Prince
Tesla Firecracker Baby Dragon Witch Prince
Baby Dragon Witch Firecracker Tesla Princess
Tesla Prince
Firecracker Tesla Baby Dragon Witch Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Prince
Firecracker Tesla Baby Dragon Prince
Witch Prince Goblin Giant
Prince Tesla Goblin Giant
Tesla Witch Prince Goblin Giant
Firecracker Tesla Baby Dragon Witch Goblin Giant Princess
Prince Tesla Witch Goblin Giant
Tesla Prince Goblin Giant
Firecracker Baby Dragon Witch Prince
Witch Tesla Goblin Giant
Tesla Witch Prince
Prince Goblin Giant
Prince Tesla Witch Goblin Giant Skeleton King
Firecracker Tesla Baby Dragon Witch Princess
Tesla Witch Firecracker Baby Dragon Prince Goblin Giant Skeleton King
Firecracker Tesla Baby Dragon Witch Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Baby Dragon
Firecracker Baby Dragon Princess
Baby Dragon Goblin Giant
Firecracker Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Goblin Giant Princess
Firecracker Baby Dragon Witch Princess
Firecracker Baby Dragon Princess
Firecracker
Prince
Firecracker Prince Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Princess Firecracker Baby Dragon Prince
Firecracker Baby Dragon Witch Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Prince Princess
Firecracker Baby Dragon Witch Princess
Baby Dragon Prince
Princess
Prince
Baby Dragon
Firecracker Baby Dragon Witch Princess
Witch
Firecracker Baby Dragon Witch Princess
Baby Dragon Witch Prince Princess
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Princess
Firecracker Witch
Firecracker Princess
Prince
Firecracker Princess
Witch Prince Princess
Firecracker Baby Dragon Witch Princess
Firecracker Baby Dragon Prince Princess
Firecracker Baby Dragon Princess Skeleton King
Firecracker Prince
Firecracker Baby Dragon Witch Princess Skeleton King
Firecracker Witch Princess
Firecracker Baby Dragon Witch Prince Goblin Giant Princess
Prince
Firecracker

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