My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang Prince
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Wizard
The Log
Fire Spirit Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Wizard Prince
Fireball
Goblin Gang Tesla Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Tesla Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Goblin Gang Tesla Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Prince
Arrows
Hog Rider Prince
Goblin Gang
Hog Rider Prince
Tesla
Hog Rider
Fire Spirit Arrows Goblin Gang The Log Wizard Prince
Wizard
Hog Rider Prince
Prince
Fire Spirit Arrows Goblin Gang Hog Rider Wizard The Log
The Log
Hog Rider Prince

Defense Synergies 3 9

Fire Spirit
The Log
Arrows
Tesla Prince
Goblin Gang
Tesla Prince The Log
Tesla
Goblin Gang The Log Arrows Wizard Prince
Hog Rider
Wizard
Tesla Prince The Log
Prince
The Log Arrows Goblin Gang Tesla Wizard
The Log
Tesla Prince Fire Spirit Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Goblin Gang Tesla Prince The Log
Goblin Gang Tesla Prince Fire Spirit
Tesla Prince Goblin Gang
Arrows Prince The Log
Arrows Goblin Gang The Log Fire Spirit Tesla
Tesla Fire Spirit Arrows Goblin Gang Wizard
Arrows Tesla The Log
Tesla Goblin Gang Prince
Goblin Gang Fire Spirit Tesla Prince
Goblin Gang Arrows Tesla Wizard The Log
Arrows Tesla Goblin Gang Wizard
Tesla Prince Fire Spirit Goblin Gang Wizard The Log
Fire Spirit Wizard Arrows Goblin Gang Tesla Prince The Log
Goblin Gang Tesla Prince
Goblin Gang Tesla Prince The Log
Tesla Wizard Arrows Goblin Gang Prince
Fire Spirit Arrows Tesla Goblin Gang Wizard Prince The Log
Arrows Wizard The Log Fire Spirit Tesla
Tesla Prince
Goblin Gang Wizard Fire Spirit Arrows Tesla Prince The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Prince
Arrows Goblin Gang Tesla Wizard Prince The Log
Goblin Gang Prince The Log
Goblin Gang Prince Tesla The Log
Goblin Gang Tesla Prince
Fire Spirit Arrows Wizard Goblin Gang Tesla
Goblin Gang Prince Tesla
Tesla Prince
Prince The Log
Goblin Gang Tesla
Tesla Prince
Arrows Prince The Log
Prince Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Prince The Log
Arrows Tesla Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Prince The Log
Wizard Fire Spirit Arrows The Log
Arrows Wizard Fire Spirit
Fire Spirit Arrows Wizard The Log
Arrows The Log Fire Spirit Wizard
Arrows The Log Wizard
Fire Spirit Goblin Gang Prince
Arrows Wizard Prince The Log
Fire Spirit Arrows Wizard
Fire Spirit The Log
Arrows
Arrows Prince The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Fire Spirit Arrows Wizard Prince The Log
Fire Spirit Arrows Wizard The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows The Log Fire Spirit Wizard
Arrows The Log Wizard
Arrows Wizard Prince The Log
Arrows The Log
Fire Spirit Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Prince
Arrows Wizard The Log
Fire Spirit Goblin Gang Prince
Fire Spirit Arrows Wizard
Arrows The Log
Goblin Gang Wizard Prince
Arrows The Log Wizard
Arrows
Prince
Goblin Gang The Log
Prince The Log
Prince
Wizard

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