My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Fire Spirit Miner Princess
Zap
Skeletons Fire Spirit Princess
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Princess
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Princess
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Princess
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Miner Princess
Fireball
Princess
Poison
Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Poison The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Poison Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit The Log Miner Princess Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Miner
Fire Spirit
Miner
Ice Spirit
Miner Princess
Poison
Miner The Log
The Log
Poison Miner Princess
Miner
Fire Spirit Poison Electro Spirit Ice Spirit The Log
Princess
Ice Spirit The Log

Defense Synergies 0 16

Skeletons
Electro Spirit Fire Spirit Ice Spirit Poison The Log Princess
Electro Spirit
Skeletons The Log
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Poison The Log Miner Princess
Poison
Skeletons Ice Spirit The Log
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Poison Miner Princess
Miner
Ice Spirit The Log
Princess
Skeletons Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeletons Ice Spirit The Log
Skeletons Fire Spirit
Skeletons
Poison The Log Princess
The Log Skeletons Electro Spirit Fire Spirit
Electro Spirit Fire Spirit Ice Spirit Poison Princess
Electro Spirit Poison The Log
Skeletons Princess
Skeletons Fire Spirit Ice Spirit Miner
Poison Skeletons Electro Spirit The Log Princess
Poison Princess
Skeletons Fire Spirit Ice Spirit The Log
Fire Spirit Electro Spirit Ice Spirit Poison The Log Princess
Ice Spirit The Log
Skeletons Poison
Fire Spirit Ice Spirit Electro Spirit The Log
Poison The Log Electro Spirit Fire Spirit Ice Spirit Princess
Electro Spirit Fire Spirit Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison The Log Miner
Skeletons Ice Spirit The Log
The Log
Skeletons
Fire Spirit Poison Skeletons Electro Spirit Ice Spirit Princess
Skeletons
Skeletons Electro Spirit Ice Spirit Poison The Log
Skeletons
Poison The Log
Skeletons
Princess
Skeletons Electro Spirit Ice Spirit Poison The Log
Poison Electro Spirit The Log Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess The Log
Poison The Log Miner Princess
Poison The Log Miner
Poison The Log
Poison Fire Spirit The Log
Poison Electro Spirit Fire Spirit Ice Spirit Princess
Fire Spirit Poison The Log Princess
Poison The Log Fire Spirit Ice Spirit Princess
Poison The Log Miner
Fire Spirit Poison
Poison Miner The Log Princess
Poison Fire Spirit Princess
Poison Fire Spirit The Log Miner Princess
Poison Princess
Princess Poison The Log
Poison The Log Princess
Poison The Log Princess
Poison
Fire Spirit Poison The Log Princess
Fire Spirit Poison The Log Miner Princess
Poison The Log
Poison Princess
The Log
Poison The Log
Poison The Log Electro Spirit Fire Spirit Ice Spirit Princess
Poison The Log Miner Princess
Poison The Log Miner Princess
Poison Miner The Log
Poison Fire Spirit Princess
Electro Spirit Ice Spirit Poison
Poison The Log Miner
Electro Spirit Ice Spirit Poison Princess
Poison The Log Princess
Electro Spirit Fire Spirit Ice Spirit Princess
Poison Fire Spirit Princess
The Log
Poison Miner Princess
The Log Poison Princess
Poison
Electro Spirit Ice Spirit Poison The Log Princess
Poison Princess
Poison The Log Miner Princess

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