My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Tombstone Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Tombstone
Zap
Archers Royal Giant Tombstone
Barbarian Barrel
Archers Tombstone Wizard
The Log
Archers Royal Giant Tombstone Mini P.E.K.K.A
Earthquake
Archers Tombstone
Arrows
Archers Tombstone
Royal Delivery
Archers Mini P.E.K.K.A Wizard
Fireball
Archers Tombstone Wizard
Poison
Archers Tombstone Wizard
Lightning
Tombstone Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tombstone Fireball Mini P.E.K.K.A Golden Knight Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Tombstone Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A
Royal Giant
Fireball Archers Wizard The Log
Tombstone
Fireball
Royal Giant The Log Golden Knight
Mini P.E.K.K.A
Archers Wizard The Log
Wizard
Royal Giant Mini P.E.K.K.A
The Log
Royal Giant Fireball Mini P.E.K.K.A
Golden Knight
Fireball

Defense Synergies 2 12

Archers
Tombstone Mini P.E.K.K.A The Log Golden Knight
Royal Giant
Tombstone
Archers Fireball Wizard
Fireball
The Log Tombstone Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
The Log Archers Fireball Wizard
Wizard
Tombstone Mini P.E.K.K.A The Log Golden Knight
The Log
Fireball Mini P.E.K.K.A Archers Wizard Golden Knight
Golden Knight
Archers Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Wizard The Log Golden Knight
Mini P.E.K.K.A Tombstone The Log
Mini P.E.K.K.A Archers Tombstone
Mini P.E.K.K.A Tombstone
Tombstone Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers
Archers Tombstone Fireball Wizard
Fireball The Log Golden Knight
Mini P.E.K.K.A Tombstone
Archers Mini P.E.K.K.A
Archers Tombstone Fireball Wizard The Log
Archers Fireball Wizard
Tombstone Mini P.E.K.K.A Fireball Wizard The Log
Fireball Wizard Tombstone Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A The Log
Wizard Tombstone Fireball Mini P.E.K.K.A
Tombstone Fireball Archers Wizard The Log Golden Knight
Wizard The Log Archers Tombstone Fireball
Mini P.E.K.K.A
Wizard Archers Fireball Mini P.E.K.K.A The Log
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tombstone Fireball
Fireball Archers Mini P.E.K.K.A Wizard The Log
Tombstone Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Fireball The Log
Tombstone Mini P.E.K.K.A
Fireball Wizard Archers
Mini P.E.K.K.A Archers Tombstone Fireball
Mini P.E.K.K.A
Tombstone Fireball Mini P.E.K.K.A The Log
Tombstone
Tombstone Mini P.E.K.K.A Golden Knight
Fireball The Log
Mini P.E.K.K.A Tombstone Fireball Wizard Golden Knight
Wizard Archers Fireball
Tombstone Archers Fireball Mini P.E.K.K.A The Log Golden Knight
Archers Fireball Mini P.E.K.K.A Wizard The Log Golden Knight
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Archers Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Golden Knight
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Golden Knight
Fireball Archers Wizard
Fireball The Log Golden Knight
Fireball
Fireball The Log
Fireball Wizard The Log Golden Knight
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard The Log Golden Knight
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Golden Knight
Fireball Wizard The Log Golden Knight
Fireball The Log Golden Knight
Archers Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Archers Tombstone Fireball
Fireball Archers Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
Fireball The Log Golden Knight
Fireball
Fireball The Log Golden Knight
Fireball Wizard

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