My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Royal Giant Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Royal Hogs Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Royal Hogs Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Royal Hogs Dark Prince
Giant Snowball
Bats Skeleton Dragons Barbarians Hog Rider Royal Hogs
Zap
Bats Royal Giant Royal Hogs Dark Prince Goblin Giant
Barbarian Barrel
Barbarians Royal Hogs Dark Prince
The Log
Barbarians Royal Giant Hog Rider Royal Hogs Dark Prince
Earthquake
Barbarians Hog Rider Royal Hogs
Arrows
Bats Skeleton Dragons Royal Hogs
Royal Delivery
Bats Skeleton Dragons Barbarians Hog Rider Royal Hogs Dark Prince
Fireball
Skeleton Dragons Barbarians Hog Rider Royal Hogs
Poison
Bats Skeleton Dragons Barbarians Royal Hogs
Lightning
Skeleton Dragons Dark Prince
Rocket
Barbarians Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Dragons Hog Rider Dark Prince Barbarians Royal Hogs Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Dragons Hog Rider Dark Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Skeleton Dragons Royal Hogs Dark Prince Goblin Giant
Skeleton Dragons
Bats Royal Giant Hog Rider Royal Hogs Dark Prince Goblin Giant
Barbarians
Hog Rider
Royal Giant
Bats Skeleton Dragons Hog Rider Dark Prince
Hog Rider
Bats Skeleton Dragons Barbarians Royal Giant Dark Prince
Royal Hogs
Bats Skeleton Dragons Dark Prince
Dark Prince
Bats Skeleton Dragons Royal Giant Hog Rider Royal Hogs Goblin Giant
Goblin Giant
Bats Skeleton Dragons Dark Prince

Defense Synergies 0 4

Bats
Dark Prince Goblin Giant
Skeleton Dragons
Barbarians Dark Prince
Barbarians
Skeleton Dragons
Royal Giant
Hog Rider
Royal Hogs
Dark Prince
Bats Skeleton Dragons
Goblin Giant
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Giant
Barbarians Bats Skeleton Dragons Dark Prince
Barbarians Bats Skeleton Dragons Dark Prince
Barbarians Bats Skeleton Dragons Dark Prince
Barbarians Dark Prince
Bats Skeleton Dragons Dark Prince
Bats Skeleton Dragons
Skeleton Dragons Barbarians Goblin Giant
Barbarians
Barbarians Dark Prince
Bats Skeleton Dragons Barbarians Dark Prince Goblin Giant
Skeleton Dragons Bats
Barbarians Bats Skeleton Dragons Dark Prince
Bats Skeleton Dragons Barbarians Dark Prince
Barbarians
Barbarians
Barbarians Bats Skeleton Dragons Dark Prince
Bats Skeleton Dragons Barbarians Dark Prince
Bats Skeleton Dragons Barbarians Dark Prince
Barbarians
Skeleton Dragons Dark Prince Bats Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince
Skeleton Dragons
Barbarians Bats Dark Prince Goblin Giant
Dark Prince Bats Barbarians Goblin Giant
Barbarians Dark Prince Goblin Giant
Skeleton Dragons Bats Goblin Giant
Dark Prince Bats Barbarians Goblin Giant
Barbarians Dark Prince Goblin Giant
Bats Skeleton Dragons Barbarians Dark Prince
Skeleton Dragons Barbarians Goblin Giant
Bats Barbarians Dark Prince
Barbarians Dark Prince Goblin Giant
Barbarians Dark Prince Goblin Giant
Skeleton Dragons Barbarians
Barbarians Bats Skeleton Dragons Dark Prince Goblin Giant
Bats Skeleton Dragons Barbarians Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Giant
Skeleton Dragons Barbarians Dark Prince
Skeleton Dragons Dark Prince
Skeleton Dragons Bats Goblin Giant
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bats
Skeleton Dragons Dark Prince
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bats Skeleton Dragons
Skeleton Dragons Dark Prince
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Skeleton Dragons Dark Prince
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bats Skeleton Dragons
Bats Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bats Barbarians Dark Prince
Skeleton Dragons
Skeleton Dragons Dark Prince
Skeleton Dragons
Skeleton Dragons Dark Prince
Bats Skeleton Dragons
Bats Skeleton Dragons
Dark Prince Goblin Giant
Skeleton Dragons

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