My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Electro Wizard Magic Archer Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Lumberjack
Zap
Royal Giant
Barbarian Barrel
Tesla Barbarians Electro Wizard Magic Archer Lumberjack
The Log
Barbarians Royal Giant Lumberjack
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Electro Wizard Magic Archer Lumberjack
Fireball
Tesla Barbarians Electro Wizard Magic Archer Lumberjack
Poison
Barbarians Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer Lumberjack
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Electro Wizard Magic Archer Lumberjack Golden Knight Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Electro Wizard Magic Archer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Royal Giant
The Log Electro Wizard Magic Archer Lumberjack
The Log
Royal Giant Magic Archer Lumberjack
Electro Wizard
Royal Giant Magic Archer Lumberjack
Magic Archer
Royal Giant The Log Electro Wizard Lumberjack Golden Knight
Lumberjack
Royal Giant The Log Electro Wizard Magic Archer
Golden Knight
Magic Archer

Defense Synergies 1 9

Tesla
The Log Electro Wizard Magic Archer
Barbarians
Royal Giant
The Log
Tesla Electro Wizard Magic Archer Lumberjack Golden Knight
Electro Wizard
Tesla The Log Magic Archer Lumberjack
Magic Archer
Tesla The Log Electro Wizard Lumberjack
Lumberjack
The Log Electro Wizard Magic Archer
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard Magic Archer Golden Knight
Barbarians Lumberjack Tesla The Log Electro Wizard
Tesla Barbarians Lumberjack Electro Wizard
Tesla Barbarians Lumberjack Electro Wizard
Barbarians The Log Lumberjack
The Log Tesla Electro Wizard Magic Archer Lumberjack
Tesla Electro Wizard Magic Archer
Tesla Barbarians The Log Electro Wizard Magic Archer Golden Knight
Tesla Barbarians Lumberjack
Tesla Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Tesla The Log Magic Archer Lumberjack
Tesla Electro Wizard Magic Archer
Tesla Barbarians Lumberjack The Log Electro Wizard
Tesla Barbarians The Log Electro Wizard Magic Archer Lumberjack Golden Knight
Barbarians Tesla Electro Wizard Lumberjack
Barbarians Tesla The Log Electro Wizard Lumberjack
Tesla Barbarians Electro Wizard Lumberjack
Tesla Barbarians The Log Electro Wizard Magic Archer Lumberjack Golden Knight
The Log Tesla Barbarians Electro Wizard Magic Archer Lumberjack
Barbarians Tesla Electro Wizard Lumberjack
Tesla Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Tesla Electro Wizard
Electro Wizard Tesla The Log Magic Archer Lumberjack
Barbarians Lumberjack The Log Electro Wizard Golden Knight
Lumberjack Tesla Barbarians The Log Electro Wizard
Barbarians Tesla Lumberjack
Tesla Electro Wizard Magic Archer
Tesla Barbarians Electro Wizard Lumberjack
Tesla Barbarians Lumberjack
Electro Wizard Barbarians The Log Magic Archer
Tesla Barbarians
Tesla Barbarians Lumberjack Golden Knight
Barbarians The Log Electro Wizard
Barbarians Tesla Lumberjack Golden Knight
Tesla Barbarians Magic Archer
Tesla Barbarians Electro Wizard The Log Magic Archer Lumberjack Golden Knight
Tesla Barbarians The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Golden Knight
The Log Electro Wizard Magic Archer Golden Knight
The Log Magic Archer
Barbarians The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Golden Knight
Electro Wizard Lumberjack
The Log Electro Wizard Magic Archer Golden Knight
Magic Archer
The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer Golden Knight
Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
Barbarians The Log
The Log Magic Archer
The Log Electro Wizard Magic Archer Golden Knight
The Log Magic Archer Golden Knight
The Log Magic Archer Golden Knight
Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Barbarians Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Lumberjack
The Log Magic Archer
The Log Electro Wizard Magic Archer Golden Knight
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Golden Knight

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