My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mini P.E.K.K.A Hog Rider Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Goblin Barrel Mighty Miner
Giant Snowball
Bats Dart Goblin Hog Rider Goblin Barrel Mighty Miner
Zap
Bats Royal Giant Dart Goblin Goblin Barrel Mighty Miner
Barbarian Barrel
Dart Goblin Goblin Barrel Magic Archer
The Log
Royal Giant Dart Goblin Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Hog Rider Goblin Barrel Magic Archer
Fireball
Dart Goblin Hog Rider Goblin Barrel Magic Archer Mighty Miner
Poison
Bats Dart Goblin Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer Mighty Miner
Rocket
Hog Rider Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Goblin Barrel Mini P.E.K.K.A Hog Rider Magic Archer Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Dart Goblin Goblin Barrel Mini P.E.K.K.A

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Mini P.E.K.K.A Goblin Barrel
Royal Giant
Bats Dart Goblin Goblin Barrel Hog Rider Magic Archer
Dart Goblin
Royal Giant Goblin Barrel Hog Rider
Mini P.E.K.K.A
Bats Hog Rider Magic Archer
Hog Rider
Bats Royal Giant Dart Goblin Mini P.E.K.K.A Goblin Barrel Magic Archer
Goblin Barrel
Royal Giant Dart Goblin Mighty Miner Bats Hog Rider
Magic Archer
Royal Giant Mini P.E.K.K.A Hog Rider
Mighty Miner
Goblin Barrel

Defense Synergies 0 5

Bats
Dart Goblin Mini P.E.K.K.A
Royal Giant
Dart Goblin
Bats Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Bats Dart Goblin Magic Archer
Hog Rider
Goblin Barrel
Magic Archer
Dart Goblin Mini P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer
Mini P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A
Bats Dart Goblin Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Magic Archer
Mini P.E.K.K.A Mighty Miner
Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Magic Archer
Bats Dart Goblin Magic Archer
Mini P.E.K.K.A Bats
Bats Dart Goblin Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Bats Dart Goblin Magic Archer
Bats Dart Goblin Magic Archer
Mini P.E.K.K.A Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Magic Archer
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mighty Miner
Bats Dart Goblin Magic Archer
Mini P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Mighty Miner
Bats Mini P.E.K.K.A Magic Archer
Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A
Dart Goblin Magic Archer
Bats Dart Goblin Mini P.E.K.K.A Magic Archer Mighty Miner
Bats Dart Goblin Mini P.E.K.K.A Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Bats Mini P.E.K.K.A
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Magic Archer
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Magic Archer
Bats Dart Goblin Magic Archer
Bats Dart Goblin
Mini P.E.K.K.A
Dart Goblin Magic Archer
Magic Archer
Mighty Miner
Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Mini P.E.K.K.A Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Bats Dart Goblin Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin

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