My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Cannon Cart Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Cannon Cart Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Cannon Cart Bandit
Giant Snowball
Bats Minions
Zap
Bats Minions Royal Giant Cannon Cart Bandit
Barbarian Barrel
Valkyrie Cannon Cart Bandit Magic Archer
The Log
Royal Giant Cannon Cart Bandit
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Valkyrie Cannon Cart Bandit Magic Archer
Fireball
Minions Cannon Cart Bandit Magic Archer
Poison
Bats Minions Magic Archer
Lightning
Valkyrie Cannon Cart Bandit Magic Archer
Rocket
Valkyrie Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Bandit Valkyrie Magic Archer Cannon Cart Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Bandit Valkyrie

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Mega Knight Minions Cannon Cart Bandit
Minions
Royal Giant Mega Knight Bats Valkyrie Cannon Cart Bandit
Royal Giant
Bats Minions Cannon Cart Bandit Magic Archer
Valkyrie
Bats Cannon Cart Minions Bandit Magic Archer
Cannon Cart
Valkyrie Bats Minions Royal Giant Bandit Magic Archer
Bandit
Bats Minions Royal Giant Valkyrie Cannon Cart Magic Archer Mega Knight
Magic Archer
Royal Giant Valkyrie Cannon Cart Bandit Mega Knight
Mega Knight
Bats Minions Bandit Magic Archer

Defense Synergies 1 16

Bats
Minions Valkyrie Cannon Cart Bandit Mega Knight
Minions
Valkyrie Bats Cannon Cart Bandit Mega Knight
Royal Giant
Valkyrie
Minions Bats Cannon Cart Bandit Magic Archer
Cannon Cart
Bats Minions Valkyrie Bandit Magic Archer
Bandit
Bats Minions Valkyrie Cannon Cart Magic Archer Mega Knight
Magic Archer
Valkyrie Cannon Cart Bandit Mega Knight
Mega Knight
Bats Minions Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Valkyrie Magic Archer
Bats Minions Valkyrie Cannon Cart Bandit Mega Knight
Mega Knight Bats Minions Valkyrie Cannon Cart Bandit
Bats Minions Valkyrie Cannon Cart Bandit Mega Knight
Valkyrie Mega Knight
Bats Minions Valkyrie Cannon Cart Bandit Magic Archer Mega Knight
Bats Minions Magic Archer
Valkyrie Cannon Cart Bandit Magic Archer Mega Knight
Minions
Valkyrie Cannon Cart Bandit Mega Knight
Bats Minions Valkyrie Cannon Cart Bandit Magic Archer Mega Knight
Minions Bats Magic Archer
Mega Knight Bats Minions Valkyrie Cannon Cart Bandit
Valkyrie Mega Knight Bats Minions Cannon Cart Magic Archer
Cannon Cart Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Minions Valkyrie Cannon Cart
Mega Knight Bats Minions Valkyrie Cannon Cart Bandit Magic Archer
Valkyrie Bats Minions Cannon Cart Bandit Magic Archer Mega Knight
Cannon Cart
Valkyrie Mega Knight Bats Minions Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Cannon Cart Bandit
Bandit Valkyrie Cannon Cart Magic Archer Mega Knight
Bandit Mega Knight Bats Minions Valkyrie Cannon Cart
Valkyrie Mega Knight Bats Cannon Cart Bandit
Valkyrie Cannon Cart Bandit Mega Knight
Bats Minions Magic Archer
Bats Minions Valkyrie Cannon Cart Bandit
Mega Knight Valkyrie Cannon Cart
Mega Knight Bats Minions Valkyrie Cannon Cart Bandit Magic Archer
Mega Knight Bats Minions Valkyrie Cannon Cart
Mega Knight Valkyrie
Cannon Cart Mega Knight Valkyrie Bandit
Valkyrie Cannon Cart Magic Archer Mega Knight
Bats Minions Valkyrie Cannon Cart Magic Archer
Bats Minions Valkyrie Mega Knight Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit
Bandit Magic Archer
Cannon Cart Bandit Magic Archer
Cannon Cart Valkyrie
Valkyrie Magic Archer Mega Knight
Bats Minions Magic Archer
Magic Archer
Magic Archer
Bandit
Bats Minions
Valkyrie Cannon Cart Bandit Magic Archer
Magic Archer
Cannon Cart Bandit Magic Archer
Minions Cannon Cart Bandit Magic Archer
Cannon Cart Magic Archer
Cannon Cart Bandit Magic Archer
Magic Archer Cannon Cart Bandit Mega Knight
Bats Minions
Bandit Magic Archer Mega Knight
Valkyrie Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Cannon Cart
Valkyrie Magic Archer Mega Knight
Bandit Magic Archer
Bandit Magic Archer Mega Knight
Bandit Magic Archer
Bats Magic Archer
Bats Minions
Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Minions Cannon Cart Bandit Magic Archer
Magic Archer
Valkyrie Cannon Cart Magic Archer Mega Knight
Magic Archer
Cannon Cart Mega Knight
Bats Minions Magic Archer
Bats Magic Archer
Cannon Cart Bandit Magic Archer Mega Knight
Cannon Cart
Mega Knight

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