My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Royal Giant Zappies Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman
Giant Snowball
Bomber Skeleton Dragons Zappies Fisherman Lumberjack
Zap
Bomber Royal Giant Zappies Fisherman
Barbarian Barrel
Bomber Zappies Lumberjack
The Log
Bomber Royal Giant Zappies Fisherman Lumberjack
Earthquake
Bomber Zappies
Arrows
Bomber Skeleton Dragons Zappies
Royal Delivery
Bomber Skeleton Dragons Zappies Fisherman Lumberjack
Fireball
Bomber Skeleton Dragons Zappies Fisherman Lumberjack
Poison
Bomber Skeleton Dragons Zappies Fisherman
Lightning
Skeleton Dragons Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Fisherman Skeleton Dragons Fireball Zappies Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Fisherman Skeleton Dragons

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Lumberjack
Skeleton Dragons
Royal Giant Zappies Fisherman Lumberjack
Royal Giant
Bomber Fireball Fisherman Skeleton Dragons Zappies Lumberjack
Fireball
Royal Giant
Zappies
Skeleton Dragons Royal Giant Rage Lumberjack
Rage
Zappies
Fisherman
Royal Giant Skeleton Dragons
Lumberjack
Bomber Skeleton Dragons Royal Giant Zappies

Defense Synergies 0 9

Bomber
Fisherman
Skeleton Dragons
Fireball Zappies Fisherman Lumberjack
Royal Giant
Fireball
Skeleton Dragons Zappies Lumberjack
Zappies
Skeleton Dragons Fireball Fisherman Lumberjack
Rage
Fisherman
Bomber Skeleton Dragons Zappies
Lumberjack
Skeleton Dragons Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Fireball Zappies
Lumberjack Skeleton Dragons Zappies Fisherman
Fisherman Lumberjack Bomber Skeleton Dragons Zappies
Lumberjack Skeleton Dragons Zappies Fisherman
Bomber Fireball Lumberjack
Fireball Bomber Skeleton Dragons Zappies Lumberjack
Skeleton Dragons Fireball Zappies
Skeleton Dragons Fireball
Zappies Fisherman Lumberjack
Bomber Zappies Fisherman Lumberjack
Skeleton Dragons Bomber Fireball Zappies Fisherman Lumberjack
Skeleton Dragons Fireball Zappies
Lumberjack Bomber Skeleton Dragons Fireball Zappies
Bomber Fireball Skeleton Dragons Zappies Lumberjack
Zappies Lumberjack
Fireball Zappies Fisherman Lumberjack
Bomber Skeleton Dragons Fireball Zappies Fisherman Lumberjack
Fireball Bomber Skeleton Dragons Zappies Fisherman Lumberjack
Bomber Skeleton Dragons Fireball Zappies Fisherman Lumberjack
Zappies Fisherman Lumberjack
Bomber Skeleton Dragons Fireball Zappies Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Zappies Fisherman
Fireball Bomber Skeleton Dragons Fisherman Lumberjack
Zappies Lumberjack Fisherman
Lumberjack Fireball Zappies Fisherman
Zappies Fisherman Lumberjack
Skeleton Dragons Fireball Zappies
Fireball Zappies Lumberjack
Zappies Fisherman Lumberjack
Skeleton Dragons Fireball Zappies
Skeleton Dragons Zappies
Zappies Lumberjack
Fireball
Fireball Zappies Lumberjack
Bomber Skeleton Dragons Fireball Zappies
Zappies Bomber Skeleton Dragons Fireball Fisherman Lumberjack
Bomber Skeleton Dragons Fireball Zappies
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons Fisherman
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Fireball Skeleton Dragons
Skeleton Dragons Fireball
Bomber Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons Fisherman
Fireball Fisherman Lumberjack
Skeleton Dragons Fireball Fisherman
Fireball Skeleton Dragons
Skeleton Dragons Fireball Fisherman
Skeleton Dragons Fireball Fisherman
Skeleton Dragons Fireball Fisherman
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Bomber Skeleton Dragons Fisherman
Bomber Skeleton Dragons Fireball Fisherman
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fisherman
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball
Fisherman
Fireball Skeleton Dragons Fisherman
Fireball Skeleton Dragons Fisherman
Fireball Skeleton Dragons Fisherman
Skeleton Dragons Fireball
Skeleton Dragons Fireball Zappies
Fireball
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball Zappies
Fireball
Fireball Zappies
Fireball Skeleton Dragons Zappies
Fireball
Fireball Skeleton Dragons Lumberjack
Bomber Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Zappies
Skeleton Dragons Fireball Zappies
Fireball
Fireball Skeleton Dragons

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