My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant
Giant Snowball
Fire Spirit Spear Goblins Bomber Musketeer Witch
Zap
Fire Spirit Spear Goblins Bomber Royal Giant Witch
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Musketeer Witch
The Log
Fire Spirit Spear Goblins Bomber Royal Giant Musketeer Witch
Earthquake
Spear Goblins Bomber Witch
Arrows
Fire Spirit Spear Goblins Bomber Witch
Royal Delivery
Fire Spirit Spear Goblins Bomber Musketeer Witch
Fireball
Bomber Musketeer Witch
Poison
Spear Goblins Bomber Musketeer Witch
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber The Log Fireball Musketeer Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bomber The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Spear Goblins
Royal Giant
Bomber
Royal Giant
Royal Giant
Fire Spirit Bomber Fireball Spear Goblins Musketeer Witch The Log
Fireball
Royal Giant The Log
Musketeer
Royal Giant The Log
Witch
Royal Giant
The Log
Royal Giant Fireball Musketeer

Defense Synergies 2 7

Fire Spirit
Spear Goblins The Log
Spear Goblins
Fire Spirit Musketeer The Log
Bomber
The Log
Royal Giant
Fireball
The Log Musketeer
Musketeer
The Log Spear Goblins Fireball
Witch
The Log
The Log
Fireball Musketeer Fire Spirit Spear Goblins Bomber Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball Musketeer The Log
Musketeer Witch The Log
Witch Fire Spirit Bomber Musketeer
Witch Musketeer
Bomber Fireball The Log
Fireball The Log Fire Spirit Spear Goblins Bomber Musketeer
Musketeer Fire Spirit Spear Goblins Fireball Witch
Fireball Musketeer The Log
Witch Musketeer
Fire Spirit Spear Goblins Bomber Musketeer
Witch Spear Goblins Bomber Fireball Musketeer The Log
Musketeer Spear Goblins Fireball Witch
Fire Spirit Bomber Fireball Musketeer Witch The Log
Fire Spirit Bomber Fireball Witch The Log
Fireball The Log
Bomber Fireball Musketeer Witch
Fire Spirit Fireball Spear Goblins Bomber Musketeer Witch The Log
Witch The Log Fire Spirit Spear Goblins Bomber Fireball Musketeer
Musketeer
Bomber Fire Spirit Spear Goblins Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Witch
Fireball Bomber Musketeer The Log
Spear Goblins Musketeer Witch The Log
Fireball Musketeer The Log
Musketeer Witch
Fire Spirit Fireball Musketeer Witch
Spear Goblins Fireball Musketeer Witch
Spear Goblins Fireball Witch The Log
Witch Musketeer
Musketeer Witch
Fireball The Log
Fireball Witch
Bomber Fireball Musketeer Witch
Witch Spear Goblins Bomber Fireball Musketeer The Log
Bomber Fireball Musketeer Witch The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit Spear Goblins Musketeer Witch
Fire Spirit Bomber Musketeer Witch The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Musketeer
Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Spear Goblins Bomber Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Bomber
Fire Spirit Bomber Fireball Musketeer The Log
Fire Spirit Bomber Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fire Spirit Bomber Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fire Spirit Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer The Log
Fireball
Fireball The Log
Fire Spirit Spear Goblins Fireball Musketeer Witch
Fireball Fire Spirit Musketeer Witch
The Log Fireball
Fireball Musketeer
The Log Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: