My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Dark Prince
Giant Snowball
Guards
Zap
Firecracker Royal Giant Inferno Tower Guards Dark Prince
Barbarian Barrel
Firecracker Inferno Tower Guards Dark Prince
The Log
Firecracker Royal Giant Guards Dark Prince
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Dark Prince
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower Guards
Lightning
Inferno Tower Dark Prince
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Dark Prince Inferno Tower Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Dark Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Dark Prince Mega Knight
Royal Giant
Firecracker Lightning Guards Dark Prince The Log
Inferno Tower
Guards
Royal Giant The Log
Dark Prince
Firecracker Royal Giant Lightning
Lightning
Royal Giant Dark Prince
The Log
Royal Giant Guards Mega Knight
Mega Knight
Firecracker The Log

Defense Synergies 3 10

Firecracker
The Log Inferno Tower Guards Dark Prince Mega Knight
Royal Giant
Inferno Tower
Guards The Log Firecracker Dark Prince Mega Knight
Guards
Inferno Tower Firecracker The Log
Dark Prince
Firecracker Inferno Tower The Log
Lightning
The Log
The Log
Firecracker Inferno Tower Guards Dark Prince Lightning Mega Knight
Mega Knight
Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower The Log
Inferno Tower Firecracker Dark Prince The Log Mega Knight
Inferno Tower Mega Knight Dark Prince Lightning
Inferno Tower Firecracker Guards Dark Prince Mega Knight
Lightning Firecracker Dark Prince The Log Mega Knight
The Log Firecracker Guards Dark Prince Mega Knight
Inferno Tower Lightning Firecracker
Lightning Inferno Tower The Log Mega Knight
Inferno Tower
Guards Firecracker Inferno Tower Dark Prince Mega Knight
Guards Firecracker Dark Prince The Log Mega Knight
Inferno Tower Firecracker
Inferno Tower Mega Knight Guards Dark Prince Lightning The Log
Mega Knight Firecracker Guards Dark Prince The Log
Inferno Tower Mega Knight
Inferno Tower Lightning The Log Mega Knight
Mega Knight Firecracker Inferno Tower Dark Prince
Mega Knight Firecracker Guards Dark Prince The Log
The Log Firecracker Guards Dark Prince Mega Knight
Inferno Tower
Dark Prince Mega Knight Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower Dark Prince
Firecracker Lightning The Log Mega Knight
Guards Mega Knight Inferno Tower Dark Prince Lightning The Log
Guards Dark Prince Lightning Mega Knight Inferno Tower The Log
Inferno Tower Guards Dark Prince Mega Knight
Firecracker
Guards Dark Prince Inferno Tower Lightning
Inferno Tower Mega Knight Dark Prince
Lightning Mega Knight Firecracker Inferno Tower Dark Prince The Log
Inferno Tower Guards
Mega Knight Inferno Tower Guards Dark Prince
Lightning Mega Knight Guards Dark Prince The Log
Dark Prince Lightning Mega Knight Inferno Tower Guards
Firecracker Mega Knight
Inferno Tower Guards Firecracker Dark Prince Lightning The Log
Mega Knight Firecracker Inferno Tower Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Guards The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker Guards Dark Prince The Log
Firecracker Dark Prince The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Guards
Firecracker Lightning Dark Prince The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Lightning
Lightning Firecracker Dark Prince The Log Mega Knight
Lightning Firecracker The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Dark Prince Mega Knight
Firecracker The Log Lightning
Lightning The Log Mega Knight
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker Guards
Lightning
Lightning The Log Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Lightning The Log
Lightning Guards Dark Prince
Lightning Firecracker
The Log
Lightning Firecracker Dark Prince Mega Knight
The Log Firecracker Lightning
Lightning
Firecracker Dark Prince Mega Knight
Firecracker Guards Lightning The Log
Firecracker Lightning
Lightning Firecracker Dark Prince The Log Mega Knight

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