My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards Giant Skeleton
Giant Snowball
Bomber Dart Goblin Guards
Zap
Bomber Royal Giant Dart Goblin Guards
Barbarian Barrel
Bomber Dart Goblin Bomb Tower Guards Hunter Giant Skeleton
The Log
Bomber Royal Giant Dart Goblin Guards Hunter Giant Skeleton
Earthquake
Bomber Bomb Tower Guards
Arrows
Bomber Dart Goblin Guards
Royal Delivery
Bomber Dart Goblin Guards Hunter Giant Skeleton
Fireball
Bomber Dart Goblin Bomb Tower Hunter
Poison
Bomber Dart Goblin Bomb Tower Guards Hunter
Lightning
Bomb Tower Hunter
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Dart Goblin Guards Void Bomb Tower Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Dart Goblin Guards Void

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Skeleton
Royal Giant
Bomber Dart Goblin Hunter Guards Void Giant Skeleton
Dart Goblin
Royal Giant Giant Skeleton
Bomb Tower
Guards
Royal Giant
Void
Royal Giant
Hunter
Royal Giant Giant Skeleton
Giant Skeleton
Bomber Royal Giant Dart Goblin Hunter

Defense Synergies 1 7

Bomber
Guards
Royal Giant
Dart Goblin
Bomb Tower Guards Hunter Giant Skeleton
Bomb Tower
Dart Goblin
Guards
Hunter Bomber Dart Goblin Giant Skeleton
Void
Hunter
Guards Dart Goblin Giant Skeleton
Giant Skeleton
Dart Goblin Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Void
Bomb Tower Hunter Dart Goblin
Bomb Tower Hunter Bomber Dart Goblin Void Giant Skeleton
Bomb Tower Hunter Dart Goblin Guards
Bomber Bomb Tower Giant Skeleton
Bomber Dart Goblin Bomb Tower Guards Hunter
Dart Goblin Hunter Bomb Tower Void
Dart Goblin Bomb Tower Void Giant Skeleton
Hunter Bomb Tower
Guards Bomber Dart Goblin Hunter Giant Skeleton
Dart Goblin Guards Bomber Bomb Tower Hunter Giant Skeleton
Hunter Dart Goblin
Bomb Tower Hunter Bomber Guards Giant Skeleton
Bomber Bomb Tower Dart Goblin Guards Hunter
Bomb Tower Hunter
Bomb Tower Hunter
Bomb Tower Bomber Hunter
Bomb Tower Bomber Dart Goblin Guards Hunter
Bomb Tower Hunter Bomber Dart Goblin Guards Giant Skeleton
Dart Goblin Bomb Tower Hunter
Bomber Dart Goblin Bomb Tower Guards Hunter Giant Skeleton
Bomb Tower Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Giant Skeleton
Void Bomber Bomb Tower Hunter
Guards Giant Skeleton Bomb Tower Hunter
Guards Hunter Giant Skeleton
Giant Skeleton Guards Hunter
Dart Goblin Bomb Tower Hunter
Guards Dart Goblin Bomb Tower Void Hunter Giant Skeleton
Giant Skeleton Bomb Tower Hunter
Void Giant Skeleton Bomb Tower
Dart Goblin Guards
Dart Goblin Bomb Tower Guards Hunter Giant Skeleton
Guards Void Giant Skeleton
Giant Skeleton Bomb Tower Guards Hunter
Bomber Dart Goblin Bomb Tower
Guards Bomber Dart Goblin Bomb Tower Hunter Giant Skeleton
Bomber Dart Goblin Bomb Tower Hunter Giant Skeleton
Bomber Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Guards Giant Skeleton
Void Dart Goblin
Dart Goblin Void Giant Skeleton
Dart Goblin Guards Void Giant Skeleton
Bomber
Dart Goblin Hunter
Bomber Dart Goblin
Dart Goblin Hunter
Void Dart Goblin
Guards Void
Void Dart Goblin
Void Dart Goblin
Dart Goblin Void Hunter
Dart Goblin Void
Dart Goblin
Bomber Dart Goblin Hunter
Dart Goblin
Bomber
Void Bomber Dart Goblin Hunter
Bomber Dart Goblin Void
Void Giant Skeleton
Void
Void
Void
Bomber Hunter
Void Dart Goblin Hunter
Void
Void Dart Goblin
Dart Goblin Void Hunter
Dart Goblin Guards Void
Void
Void Bomber Dart Goblin Hunter
Void
Giant Skeleton
Dart Goblin Guards Void
Dart Goblin Hunter
Void Dart Goblin Hunter
Bomber Dart Goblin
Void Giant Skeleton
Dart Goblin
Dart Goblin Guards Giant Skeleton
Dart Goblin Void
Void Dart Goblin Giant Skeleton
Dart Goblin Void
Void

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