My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Dart Goblin Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Royal Giant Dark Prince Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Dart Goblin Little Prince
Zap
Royal Giant Dart Goblin Dark Prince Little Prince
Barbarian Barrel
Tesla Rascals Dart Goblin Dark Prince Electro Wizard Little Prince
The Log
Rascals Royal Giant Dart Goblin Dark Prince Little Prince
Earthquake
Tesla
Arrows
Rascals Dart Goblin Little Prince
Royal Delivery
Rascals Dart Goblin Dark Prince Electro Wizard Little Prince
Fireball
Tesla Rascals Dart Goblin Electro Wizard Little Prince
Poison
Rascals Dart Goblin Electro Wizard Little Prince
Lightning
Tesla Dark Prince Electro Wizard Little Prince
Rocket
Rascals Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Little Prince Tesla Dark Prince Electro Wizard Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Little Prince Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Dart Goblin Dark Prince Little Prince
Tesla
Rascals
Dart Goblin Dark Prince Electro Wizard
Royal Giant
Dart Goblin Zap Dark Prince Electro Wizard
Dart Goblin
Royal Giant Zap Rascals Dark Prince
Dark Prince
Zap Rascals Royal Giant Dart Goblin Electro Wizard Little Prince
Electro Wizard
Zap Rascals Royal Giant Dark Prince
Little Prince
Zap Dark Prince

Defense Synergies 1 16

Zap
Electro Wizard Tesla Rascals Dart Goblin Dark Prince Little Prince
Tesla
Zap Rascals Dart Goblin Dark Prince Electro Wizard Little Prince
Rascals
Zap Tesla Dart Goblin
Royal Giant
Dart Goblin
Zap Tesla Rascals Dark Prince Electro Wizard
Dark Prince
Zap Tesla Dart Goblin Electro Wizard Little Prince
Electro Wizard
Zap Tesla Dart Goblin Dark Prince Little Prince
Little Prince
Zap Tesla Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Electro Wizard
Zap Tesla Rascals Dart Goblin Dark Prince Electro Wizard
Tesla Rascals Dart Goblin Dark Prince Electro Wizard
Tesla Rascals Dart Goblin Dark Prince Electro Wizard
Dark Prince
Zap Tesla Rascals Dart Goblin Dark Prince Electro Wizard
Tesla Dart Goblin Electro Wizard Zap Rascals Little Prince
Zap Tesla Rascals Dart Goblin Electro Wizard
Tesla Rascals
Tesla Rascals Dart Goblin Dark Prince Electro Wizard Little Prince
Dart Goblin Electro Wizard Zap Tesla Rascals Dark Prince
Tesla Zap Rascals Dart Goblin Electro Wizard
Tesla Zap Rascals Dark Prince Electro Wizard
Zap Tesla Rascals Dart Goblin Dark Prince Electro Wizard
Tesla Rascals Electro Wizard
Zap Tesla Rascals Electro Wizard
Tesla Rascals Dark Prince Electro Wizard
Tesla Zap Rascals Dart Goblin Dark Prince Electro Wizard Little Prince
Zap Tesla Rascals Dart Goblin Dark Prince Electro Wizard Little Prince
Tesla Dart Goblin Electro Wizard
Rascals Dark Prince Tesla Dart Goblin Electro Wizard Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Tesla Dark Prince Electro Wizard
Electro Wizard Zap Tesla
Zap Rascals Dark Prince Electro Wizard
Dark Prince Zap Tesla Rascals Electro Wizard
Tesla Rascals Dark Prince
Zap Tesla Rascals Dart Goblin Electro Wizard
Rascals Dark Prince Tesla Dart Goblin Electro Wizard
Tesla Rascals Dark Prince
Zap Electro Wizard Dark Prince
Tesla Dart Goblin
Tesla Rascals Dart Goblin Dark Prince
Zap Dark Prince Electro Wizard
Rascals Dark Prince Tesla
Tesla Rascals Dart Goblin
Tesla Rascals Electro Wizard Zap Dart Goblin Dark Prince Little Prince
Zap Tesla Rascals Dart Goblin Dark Prince Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin
Rascals Dart Goblin Dark Prince
Zap Dark Prince
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Electro Wizard
Zap Dart Goblin Dark Prince Electro Wizard
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin Dark Prince Electro Wizard
Zap Dart Goblin Little Prince
Zap
Zap Dark Prince Little Prince
Zap Dart Goblin Electro Wizard
Zap
Zap Dart Goblin
Zap Dart Goblin Electro Wizard Little Prince
Zap Electro Wizard Dart Goblin
Zap Dart Goblin
Zap Electro Wizard
Zap Electro Wizard Dart Goblin Dark Prince
Zap Dart Goblin Electro Wizard
Rascals Dart Goblin Dark Prince Electro Wizard
Zap Dart Goblin
Zap
Dart Goblin Dark Prince
Zap Rascals Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Dark Prince Electro Wizard Little Prince
Dart Goblin

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