My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Guards
Giant Snowball
Bats Minions Guards
Zap
Bats Minions Firecracker Royal Giant Guards
Barbarian Barrel
Firecracker Guards Executioner
The Log
Firecracker Royal Giant Guards
Earthquake
Firecracker Guards
Arrows
Bats Minions Firecracker Guards
Royal Delivery
Bats Minions Firecracker Guards Executioner
Fireball
Minions Firecracker Executioner
Poison
Bats Minions Firecracker Guards Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Delivery Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Firecracker Royal Delivery Guards Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Minions Firecracker
Arrows
Royal Giant
Minions
Royal Giant Bats Firecracker
Firecracker
Royal Giant Bats Minions
Royal Delivery
Royal Giant
Bats Arrows Minions Firecracker Guards Executioner
Guards
Royal Giant
Executioner
Royal Giant

Defense Synergies 0 11

Bats
Minions Firecracker Royal Delivery
Arrows
Royal Delivery
Minions
Bats Firecracker Royal Delivery
Firecracker
Bats Minions Royal Delivery Guards
Royal Delivery
Bats Arrows Minions Firecracker Guards Executioner
Royal Giant
Guards
Firecracker Royal Delivery Executioner
Executioner
Royal Delivery Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Executioner
Bats Minions Firecracker Royal Delivery Executioner
Bats Minions Royal Delivery Executioner
Bats Minions Firecracker Guards
Arrows Firecracker Royal Delivery
Arrows Royal Delivery Bats Minions Firecracker Guards Executioner
Bats Minions Arrows Firecracker Royal Delivery Executioner
Arrows
Minions
Guards Firecracker Royal Delivery
Bats Minions Guards Executioner Arrows Firecracker Royal Delivery
Arrows Minions Executioner Bats Firecracker Royal Delivery
Bats Minions Royal Delivery Guards
Executioner Bats Arrows Minions Firecracker Royal Delivery Guards
Royal Delivery
Bats Arrows Minions Firecracker Royal Delivery Executioner
Arrows Royal Delivery Bats Minions Firecracker Guards Executioner
Arrows Royal Delivery Executioner Bats Minions Firecracker Guards
Bats Arrows Minions Firecracker Royal Delivery Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery
Royal Delivery Arrows Firecracker Executioner
Royal Delivery Guards Bats Minions
Guards Bats Royal Delivery
Royal Delivery Guards Executioner
Arrows Firecracker Royal Delivery Executioner Bats Minions
Royal Delivery Guards Bats Minions
Royal Delivery
Royal Delivery Bats Minions Firecracker
Royal Delivery Guards
Bats Minions Guards
Arrows Royal Delivery Guards
Royal Delivery Guards Executioner
Firecracker Executioner
Guards Bats Minions Firecracker Royal Delivery Executioner
Bats Arrows Minions Executioner Firecracker Royal Delivery
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Guards
Executioner Arrows Firecracker
Arrows Firecracker Executioner Bats Minions
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Bats Minions Guards
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Bats Minions
Arrows Firecracker Executioner
Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Bats Arrows Firecracker Executioner
Bats Minions Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Minions Guards
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Bats Minions Firecracker Guards
Firecracker Bats Executioner
Firecracker Executioner
Firecracker

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