My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider Sparky Mighty Miner
Giant Snowball
Minion Horde Hog Rider Mighty Miner
Zap
Firecracker Minion Horde Royal Giant Sparky Mighty Miner
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Royal Giant Hog Rider Sparky
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Hog Rider Sparky
Fireball
Firecracker Minion Horde Hog Rider Sparky Mighty Miner
Poison
Firecracker Minion Horde Sparky
Lightning
Sparky Mighty Miner
Rocket
Minion Horde Hog Rider Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Hog Rider Mighty Miner Minion Horde Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Hog Rider

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Sparky Minion Horde Royal Giant Mighty Miner
Arrows
Zap Royal Giant Hog Rider Sparky Mighty Miner
Firecracker
Zap Royal Giant Hog Rider Sparky
Minion Horde
Zap Royal Giant Hog Rider Sparky
Royal Giant
Arrows Firecracker Zap Minion Horde Hog Rider Sparky
Hog Rider
Zap Arrows Firecracker Minion Horde Royal Giant
Sparky
Zap Arrows Firecracker Minion Horde Royal Giant
Mighty Miner
Zap Arrows

Defense Synergies 0 7

Zap
Arrows Firecracker Minion Horde Sparky Mighty Miner
Arrows
Zap Sparky
Firecracker
Zap
Minion Horde
Zap Sparky
Royal Giant
Hog Rider
Sparky
Zap Arrows Minion Horde
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Sparky
Minion Horde Sparky Zap Firecracker
Minion Horde Sparky
Minion Horde Sparky Firecracker
Arrows Firecracker Sparky
Arrows Zap Firecracker
Minion Horde Zap Arrows Firecracker
Zap Arrows Sparky
Minion Horde Sparky Mighty Miner
Firecracker Minion Horde Sparky
Minion Horde Zap Arrows Firecracker
Arrows Minion Horde Zap Firecracker
Minion Horde Sparky Zap
Sparky Zap Arrows Firecracker Minion Horde
Sparky Minion Horde
Minion Horde Zap Sparky
Minion Horde Sparky Arrows Firecracker
Arrows Zap Firecracker Minion Horde
Zap Arrows Firecracker
Sparky
Arrows Firecracker Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Sparky
Zap Arrows Firecracker
Zap Minion Horde Sparky
Zap Minion Horde Sparky
Minion Horde Sparky Mighty Miner
Arrows Firecracker Zap Minion Horde
Sparky Minion Horde
Mighty Miner Minion Horde Sparky
Zap Minion Horde Firecracker Sparky
Minion Horde Sparky
Minion Horde Sparky
Zap Arrows
Minion Horde Sparky
Firecracker Minion Horde Sparky
Sparky Zap Firecracker Minion Horde Mighty Miner
Arrows Zap Firecracker Minion Horde Sparky Mighty Miner
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Zap
Arrows Minion Horde Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Zap Minion Horde
Arrows Firecracker Minion Horde Sparky
Arrows Zap Firecracker
Arrows Zap Firecracker
Minion Horde Sparky
Firecracker Zap Arrows Minion Horde Sparky
Zap Arrows Firecracker
Firecracker Sparky
Arrows Firecracker Minion Horde
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Minion Horde Sparky
Arrows Sparky
Minion Horde Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker
Minion Horde Sparky
Arrows
Sparky
Zap Arrows Minion Horde
Zap Arrows Firecracker Sparky
Minion Horde
Arrows Firecracker Zap Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Minion Horde Sparky
Zap Firecracker Minion Horde
Minion Horde Sparky
Zap Arrows Minion Horde Sparky
Zap Arrows Firecracker Minion Horde Sparky
Mighty Miner Minion Horde Sparky
Arrows Firecracker Sparky
Zap Minion Horde
Zap Arrows Firecracker
Arrows
Firecracker Minion Horde Sparky
Arrows Zap Firecracker
Zap Arrows Sparky
Firecracker Minion Horde Sparky
Zap Firecracker Minion Horde Sparky
Firecracker Zap
Zap Firecracker Sparky
Sparky
Firecracker Sparky

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