My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Firecracker Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant
Giant Snowball
Spear Goblins Bomber Musketeer
Zap
Spear Goblins Bomber Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Knight Firecracker Musketeer
The Log
Electro Spirit Spear Goblins Bomber Firecracker Royal Giant Musketeer
Earthquake
Spear Goblins Bomber Firecracker
Arrows
Electro Spirit Spear Goblins Bomber Firecracker
Royal Delivery
Electro Spirit Spear Goblins Bomber Knight Firecracker Musketeer
Fireball
Bomber Firecracker Musketeer
Poison
Spear Goblins Bomber Firecracker Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber Arrows Knight Firecracker Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Bomber Arrows

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Spear Goblins
Knight Firecracker Royal Giant
Bomber
Royal Giant Knight
Arrows
Royal Giant Knight
Knight
Spear Goblins Firecracker Musketeer Bomber Arrows
Firecracker
Knight Royal Giant Spear Goblins
Royal Giant
Bomber Arrows Firecracker Electro Spirit Spear Goblins Musketeer
Musketeer
Knight Royal Giant

Defense Synergies 4 5

Electro Spirit
Spear Goblins
Knight Arrows Firecracker Musketeer
Bomber
Knight
Arrows
Spear Goblins Knight
Knight
Spear Goblins Bomber Firecracker Musketeer Arrows
Firecracker
Knight Spear Goblins Musketeer
Royal Giant
Musketeer
Knight Spear Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Firecracker Musketeer
Knight Firecracker Musketeer
Bomber Knight Musketeer
Knight Firecracker Musketeer
Bomber Arrows Firecracker
Arrows Electro Spirit Spear Goblins Bomber Firecracker Musketeer
Musketeer Electro Spirit Spear Goblins Arrows Firecracker
Electro Spirit Arrows Musketeer
Musketeer
Knight Spear Goblins Bomber Firecracker Musketeer
Electro Spirit Spear Goblins Bomber Arrows Knight Firecracker Musketeer
Arrows Musketeer Spear Goblins Firecracker
Bomber Knight Musketeer
Bomber Electro Spirit Arrows Firecracker
Knight
Bomber Arrows Knight Firecracker Musketeer
Arrows Electro Spirit Spear Goblins Bomber Knight Firecracker Musketeer
Arrows Electro Spirit Spear Goblins Bomber Knight Firecracker Musketeer
Musketeer
Bomber Electro Spirit Spear Goblins Arrows Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Bomber Arrows Knight Firecracker Musketeer
Spear Goblins Knight Musketeer
Knight Musketeer
Knight Musketeer
Arrows Firecracker Electro Spirit Musketeer
Spear Goblins Knight Musketeer
Knight
Electro Spirit Spear Goblins Knight Firecracker
Musketeer
Knight Musketeer
Arrows
Knight
Bomber Firecracker Musketeer
Electro Spirit Spear Goblins Bomber Knight Firecracker Musketeer
Arrows Electro Spirit Bomber Firecracker Musketeer
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Knight Firecracker Musketeer
Bomber Arrows Firecracker
Arrows Firecracker Electro Spirit Spear Goblins Musketeer
Bomber Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer
Firecracker Arrows Knight Musketeer
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Spear Goblins Bomber Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bomber
Bomber Arrows Firecracker Musketeer
Bomber Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Electro Spirit Bomber
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Electro Spirit Firecracker Musketeer
Bomber Arrows Musketeer
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Spear Goblins Musketeer
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Bomber Firecracker Musketeer
Arrows
Firecracker Musketeer
Electro Spirit Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker

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