My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Tombstone
Zap
Firecracker Royal Giant Tombstone
Barbarian Barrel
Knight Firecracker Elite Barbarians Tombstone
The Log
Firecracker Royal Giant Elite Barbarians Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker Elite Barbarians
Fireball
Firecracker Elite Barbarians Tombstone
Poison
Firecracker Tombstone
Lightning
Knight Elite Barbarians Tombstone
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Knight Firecracker Tombstone Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Knight

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Mirror Knight Royal Giant
Arrows
Zap Royal Giant Elite Barbarians Mirror Knight
Knight
Firecracker Zap Arrows Elite Barbarians
Firecracker
Zap Knight Royal Giant Elite Barbarians Mirror
Royal Giant
Arrows Firecracker Zap Elite Barbarians Mirror
Elite Barbarians
Zap Arrows Knight Firecracker Royal Giant
Tombstone
Mirror
Zap Arrows Firecracker Royal Giant

Defense Synergies 3 10

Zap
Mirror Arrows Knight Firecracker Elite Barbarians Tombstone
Arrows
Mirror Zap Knight Tombstone
Knight
Firecracker Zap Arrows
Firecracker
Knight Zap Tombstone Mirror
Royal Giant
Elite Barbarians
Zap
Tombstone
Zap Arrows Firecracker Mirror
Mirror
Zap Arrows Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tombstone
Elite Barbarians Zap Knight Firecracker Tombstone
Knight Elite Barbarians Tombstone
Elite Barbarians Knight Firecracker Tombstone
Arrows Firecracker Elite Barbarians Tombstone
Arrows Zap Firecracker
Zap Arrows Firecracker Tombstone
Zap Arrows
Elite Barbarians Tombstone
Knight Elite Barbarians Firecracker
Zap Arrows Knight Firecracker Tombstone
Arrows Zap Firecracker
Tombstone Zap Knight Elite Barbarians
Zap Arrows Firecracker Tombstone
Elite Barbarians Knight Tombstone
Zap Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Tombstone
Arrows Tombstone Zap Knight Firecracker Elite Barbarians
Zap Arrows Knight Firecracker Tombstone
Elite Barbarians
Arrows Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Tombstone
Zap Arrows Knight Firecracker Elite Barbarians
Tombstone Zap Knight Elite Barbarians
Zap Knight Elite Barbarians
Knight Elite Barbarians Tombstone
Arrows Firecracker Zap
Knight Elite Barbarians Tombstone
Knight Elite Barbarians
Zap Knight Firecracker Elite Barbarians Tombstone
Tombstone
Knight Elite Barbarians Tombstone
Zap Arrows Elite Barbarians
Elite Barbarians Knight Tombstone
Firecracker
Elite Barbarians Tombstone Zap Knight Firecracker
Arrows Zap Firecracker Elite Barbarians
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Elite Barbarians
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Firecracker
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker
Zap Firecracker
Elite Barbarians
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Tombstone
Zap Arrows Firecracker
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker

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