My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Lumberjack
Zap
Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Knight Firecracker Bomb Tower Lumberjack
The Log
Electro Spirit Firecracker Royal Giant Lumberjack
Earthquake
Firecracker Bomb Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Lumberjack
Fireball
Firecracker Bomb Tower Lumberjack
Poison
Firecracker Bomb Tower
Lightning
Knight Bomb Tower Lumberjack
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Firecracker Bomb Tower Poison Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Lumberjack
Zap
Firecracker Electro Spirit Knight Royal Giant Poison Lumberjack
Knight
Firecracker Zap Poison Lumberjack
Firecracker
Zap Knight Royal Giant Lumberjack
Royal Giant
Firecracker Poison Electro Spirit Zap Lumberjack
Bomb Tower
Poison
Royal Giant Zap Knight
Lumberjack
Electro Spirit Zap Knight Firecracker Royal Giant

Defense Synergies 3 10

Electro Spirit
Zap Lumberjack
Zap
Bomb Tower Electro Spirit Knight Firecracker Poison Lumberjack
Knight
Firecracker Bomb Tower Zap Poison Lumberjack
Firecracker
Knight Zap Bomb Tower Lumberjack
Royal Giant
Bomb Tower
Zap Knight Firecracker
Poison
Zap Knight
Lumberjack
Electro Spirit Zap Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Bomb Tower Lumberjack Zap Knight Firecracker
Bomb Tower Lumberjack Knight
Bomb Tower Lumberjack Knight Firecracker
Firecracker Bomb Tower Poison Lumberjack
Electro Spirit Zap Firecracker Bomb Tower Lumberjack
Electro Spirit Zap Firecracker Bomb Tower Poison
Electro Spirit Zap Bomb Tower Poison
Bomb Tower Lumberjack
Knight Firecracker Lumberjack
Poison Electro Spirit Zap Knight Firecracker Bomb Tower Lumberjack
Zap Firecracker Poison
Bomb Tower Lumberjack Zap Knight
Bomb Tower Electro Spirit Zap Firecracker Poison Lumberjack
Knight Bomb Tower Lumberjack
Bomb Tower Zap Lumberjack
Bomb Tower Knight Firecracker Poison Lumberjack
Bomb Tower Electro Spirit Zap Knight Firecracker Lumberjack
Zap Bomb Tower Poison Electro Spirit Knight Firecracker Lumberjack
Bomb Tower Lumberjack
Electro Spirit Knight Firecracker Bomb Tower Poison Lumberjack
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Poison Zap Knight Firecracker Bomb Tower Lumberjack
Lumberjack Zap Knight Bomb Tower
Lumberjack Zap Knight
Knight Lumberjack
Firecracker Poison Electro Spirit Zap Bomb Tower
Knight Bomb Tower Lumberjack
Knight Bomb Tower Lumberjack
Zap Electro Spirit Knight Firecracker Bomb Tower Poison
Knight Bomb Tower Lumberjack
Zap Poison
Knight Bomb Tower Lumberjack
Firecracker Bomb Tower
Electro Spirit Zap Knight Firecracker Bomb Tower Poison Lumberjack
Poison Electro Spirit Zap Firecracker Bomb Tower
Electro Spirit Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Zap
Poison
Knight Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Electro Spirit Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Poison Lumberjack
Firecracker Poison Zap Knight
Poison Zap Firecracker
Poison Knight Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Zap Firecracker Poison
Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison Electro Spirit
Firecracker Poison Zap
Zap Poison
Poison Zap Firecracker
Poison Zap Firecracker
Zap Electro Spirit Firecracker Poison
Poison Zap
Zap Electro Spirit Firecracker Poison
Firecracker Poison
Zap Electro Spirit
Poison Zap Firecracker
Poison Knight Firecracker Lumberjack
Zap Firecracker Poison
Zap Poison
Firecracker
Zap Electro Spirit Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker
Firecracker

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