My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Heal Spirit Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Firecracker Heal Spirit Hunter
The Log
Electro Spirit Firecracker Royal Giant Heal Spirit Hunter Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Heal Spirit
Royal Delivery
Electro Spirit Firecracker Heal Spirit Hunter Fisherman
Fireball
Firecracker Hunter Fisherman
Poison
Firecracker Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Heal Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Barbarian Barrel Rage Firecracker Fisherman Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Heal Spirit Barbarian Barrel Rage

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Firecracker
Royal Giant Barbarian Barrel Fisherman
Royal Giant
Firecracker Heal Spirit Barbarian Barrel Hunter Fisherman Electro Spirit
Heal Spirit
Royal Giant Hunter
Barbarian Barrel
Royal Giant Firecracker Hunter
Rage
Hunter
Royal Giant Fisherman Heal Spirit Barbarian Barrel
Fisherman
Royal Giant Hunter Firecracker

Defense Synergies 1 6

Electro Spirit
Hunter Fisherman
Firecracker
Barbarian Barrel Hunter Fisherman
Royal Giant
Heal Spirit
Barbarian Barrel
Firecracker Hunter
Rage
Hunter
Fisherman Electro Spirit Firecracker Barbarian Barrel
Fisherman
Hunter Electro Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Hunter Firecracker Fisherman
Hunter Fisherman
Hunter Firecracker Fisherman
Firecracker Barbarian Barrel
Barbarian Barrel Electro Spirit Firecracker Hunter
Hunter Electro Spirit Firecracker
Electro Spirit Barbarian Barrel
Hunter Fisherman
Firecracker Barbarian Barrel Hunter Fisherman
Electro Spirit Firecracker Barbarian Barrel Hunter Fisherman
Hunter Firecracker
Hunter
Electro Spirit Firecracker Barbarian Barrel Hunter
Hunter
Hunter Fisherman
Firecracker Hunter Fisherman
Electro Spirit Firecracker Barbarian Barrel Hunter Fisherman
Barbarian Barrel Hunter Electro Spirit Firecracker Fisherman
Hunter Fisherman
Electro Spirit Firecracker Barbarian Barrel Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Fisherman
Firecracker Barbarian Barrel Hunter Fisherman
Hunter Fisherman
Hunter Barbarian Barrel Fisherman
Hunter Fisherman
Firecracker Electro Spirit Hunter
Hunter
Hunter Fisherman
Electro Spirit Firecracker Barbarian Barrel
Hunter
Hunter
Firecracker
Electro Spirit Firecracker Barbarian Barrel Hunter Fisherman
Electro Spirit Firecracker Barbarian Barrel Hunter
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Fisherman
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Electro Spirit Hunter
Firecracker
Firecracker Barbarian Barrel Hunter
Firecracker Fisherman
Fisherman
Firecracker Barbarian Barrel Fisherman
Firecracker
Firecracker Barbarian Barrel Hunter Fisherman
Firecracker Barbarian Barrel Fisherman
Firecracker Barbarian Barrel Fisherman
Firecracker Barbarian Barrel Hunter
Firecracker Barbarian Barrel
Barbarian Barrel
Fisherman
Firecracker Barbarian Barrel Hunter Fisherman
Firecracker Barbarian Barrel
Fisherman
Barbarian Barrel
Firecracker Electro Spirit Barbarian Barrel Hunter
Fisherman
Firecracker Barbarian Barrel Hunter Fisherman
Fisherman
Firecracker Barbarian Barrel Fisherman
Firecracker Hunter
Electro Spirit Firecracker
Hunter
Electro Spirit Firecracker
Firecracker
Electro Spirit Barbarian Barrel
Firecracker Hunter
Barbarian Barrel
Firecracker Hunter
Firecracker
Firecracker
Electro Spirit Firecracker
Firecracker
Firecracker Barbarian Barrel
Firecracker

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