My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Royal Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Ram Rider
Giant Snowball
Bats Cannon Ram Rider
Zap
Bats Cannon Firecracker Royal Giant Ram Rider
Barbarian Barrel
Ice Spirit Cannon Firecracker
The Log
Ice Spirit Cannon Firecracker Royal Giant Mini P.E.K.K.A Ram Rider
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Mini P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Bats Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Cannon Firecracker Mini P.E.K.K.A Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Cannon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Firecracker Royal Giant Mini P.E.K.K.A Ram Rider
Bats
Royal Giant Ice Spirit Firecracker Mini P.E.K.K.A Ram Rider
Arrows
Royal Giant Mini P.E.K.K.A Ram Rider
Cannon
Firecracker
Royal Giant Ice Spirit Bats Mini P.E.K.K.A Ram Rider
Royal Giant
Ice Spirit Bats Arrows Firecracker Ice Spirit
Mini P.E.K.K.A
Ice Spirit Bats Arrows Firecracker Ram Rider
Ram Rider
Ice Spirit Bats Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 1 13

Ice Spirit
Mini P.E.K.K.A Bats Cannon Firecracker Ram Rider
Bats
Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Arrows
Cannon Mini P.E.K.K.A
Cannon
Ice Spirit Bats Arrows Firecracker Mini P.E.K.K.A
Firecracker
Ice Spirit Bats Cannon Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Ice Spirit Bats Arrows Cannon Firecracker Ram Rider
Ram Rider
Ice Spirit Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ram Rider
Mini P.E.K.K.A Ice Spirit Bats Cannon Firecracker Ram Rider
Cannon Mini P.E.K.K.A Ram Rider Bats
Cannon Mini P.E.K.K.A Bats Firecracker Ram Rider
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Cannon Firecracker
Bats Ram Rider Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Ram Rider
Cannon Mini P.E.K.K.A
Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Bats Arrows Cannon Firecracker Ram Rider
Arrows Bats Firecracker Ram Rider
Cannon Mini P.E.K.K.A Ice Spirit Bats Ram Rider
Ice Spirit Bats Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Ram Rider
Ice Spirit Cannon Mini P.E.K.K.A Ram Rider
Bats Arrows Cannon Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Cannon Bats Firecracker Ram Rider
Arrows Ice Spirit Bats Cannon Firecracker Ram Rider
Mini P.E.K.K.A Cannon Ram Rider
Bats Arrows Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Ice Spirit Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Bats Ram Rider
Cannon Mini P.E.K.K.A Ram Rider
Arrows Firecracker Ice Spirit Bats Ram Rider
Mini P.E.K.K.A Bats Ram Rider
Mini P.E.K.K.A
Ice Spirit Bats Firecracker Mini P.E.K.K.A
Cannon
Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Cannon Ram Rider
Cannon Firecracker
Ice Spirit Bats Firecracker Mini P.E.K.K.A
Bats Arrows Cannon Firecracker Mini P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Bats Ram Rider
Arrows Firecracker
Arrows Ice Spirit Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats Mini P.E.K.K.A
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker Ram Rider
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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