My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton King
Giant Snowball
Bats Cannon Skeleton King
Zap
Bats Cannon Firecracker Royal Giant Skeleton King
Barbarian Barrel
Cannon Firecracker Skeleton King
The Log
Cannon Firecracker Royal Giant Skeleton King
Earthquake
Cannon Firecracker Skeleton King
Arrows
Bats Firecracker Skeleton King
Royal Delivery
Bats Firecracker Skeleton King
Fireball
Cannon Firecracker Skeleton King
Poison
Bats Cannon Firecracker Skeleton King
Lightning
Cannon Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Cannon Firecracker Royal Delivery Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Rage Skeleton King
Cannon
Firecracker
Royal Giant Bats
Royal Delivery
Royal Giant
Bats Firecracker The Log Skeleton King
Rage
Bats
The Log
Royal Giant
Skeleton King
Bats Royal Giant

Defense Synergies 3 8

Bats
Cannon Firecracker Royal Delivery The Log Skeleton King
Cannon
Royal Delivery The Log Bats Firecracker
Firecracker
The Log Bats Cannon Royal Delivery
Royal Delivery
Cannon Bats Firecracker The Log
Royal Giant
Rage
The Log
Cannon Firecracker Bats Royal Delivery
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Bats Cannon Firecracker Royal Delivery The Log
Cannon Bats Royal Delivery
Cannon Bats Firecracker Skeleton King
Firecracker Royal Delivery The Log
Royal Delivery The Log Bats Cannon Firecracker
Bats Cannon Firecracker Royal Delivery
Cannon The Log
Cannon Skeleton King
Cannon Firecracker Royal Delivery
Bats Cannon Firecracker Royal Delivery The Log Skeleton King
Bats Firecracker Royal Delivery
Cannon Bats Royal Delivery The Log
Bats Cannon Firecracker Royal Delivery The Log Skeleton King
Cannon Skeleton King
Cannon Royal Delivery The Log
Bats Cannon Firecracker Royal Delivery
Cannon Royal Delivery Bats Firecracker The Log
Royal Delivery The Log Bats Cannon Firecracker
Cannon
Bats Cannon Firecracker Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Firecracker The Log
Royal Delivery Bats The Log
Bats Royal Delivery The Log
Cannon Royal Delivery
Firecracker Royal Delivery Bats
Royal Delivery Bats
Royal Delivery
Royal Delivery Bats Firecracker The Log
Cannon Royal Delivery
Bats
Royal Delivery The Log
Royal Delivery Cannon Skeleton King
Cannon Firecracker
Bats Firecracker Royal Delivery The Log Skeleton King
Bats Cannon Firecracker Royal Delivery The Log Skeleton King
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Firecracker
The Log Firecracker Skeleton King
Firecracker
Bats Firecracker The Log Skeleton King
Firecracker Bats
Firecracker The Log
Firecracker

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